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this is my bike helmet version, i’ve modeled from a primitive 12 segments sphere in 3ds max, i’ve used the edit poly to inset and delete polygons, twist, shell and mesh smooth modifiers to get the surfaces. mm i forgot the textures! so there are three surfaces, interior, exterior and forelock. mm why it appers rotated?
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too good… amazing surfaces… would be great if you could add some textures…
Excellent surface development!