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Bike Helmet


uploaded by victorvalencia 5 months ago

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© Victor Valencia


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this is my bike helmet version, i’ve modeled from a primitive 12 segments sphere in 3ds max, i’ve used the edit poly to inset and delete polygons, twist, shell and mesh smooth modifiers to get the surfaces. mm i forgot the textures! so there are three surfaces, interior, exterior and forelock. mm why it appers rotated?



  • Currently 5.00/5
(out of 2 ratings)
 

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abu_roadking
abu_roadking wrote...
5 months ago

too good… amazing surfaces… would be great if you could add some textures…




dswavely
dswavely wrote...
5 months ago

Excellent surface development!





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