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Haunted House: Should You Go Inside?


uploaded by tomy 1 month ago


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In the back a ghostly graveyard, greatly gruesome and giving you stares until you you go inside the house. The pumpkin patch, perfectly paired, praying you will go inside the house. The land of lost lives, losing their minds, lieing down lacking knowledge, but knowing one thing, something may live in that house. A massive maze, haunted by Jack a maze master, memorizing mazes just with memory, everly moaning until someone goes in the house. A terrible beast, a big bad beast begging to be free, awaits the moment you bring peace to him, the creature in the house. Shall you stay out, or stride in?


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dswavely
dswavely wrote...
1 month ago

Great job tomy creating a Halloween Haunted House to explore! I like the maze the best and I don’t think I want to be indoors with the beast who wants to be free!!




tomy
tomy wrote...
1 month ago

Thanks, actually I would have added a lot more to this model probably if shape wasn’t going super slow! Pac-man is hiding somewhere. Where is he? I was trying to create a gate around the house but it said “Model space is limited. Use navigation tools to go closer” I tried, but it gave me the same message. But it’s okay, because nobody would want to go in this house anyway!




dswavely
dswavely wrote...
1 month ago

You’re welcome. I’ve had problems with Shape running at maddeningly slow speeds every now and then too. Usually it is when I’m at home with a slower internet connection, but I doubt that that is the whole cause.

I do know that as you add more of your own geometry speed decreases. It doesn’t seem to slow down if you add lots of other people’s models or copy and paste your own existing geometry. It’s just when you create more and more bits and pieces right in the model.

I’ve also had the “Model space is limited. Use navigation tools to go closer” problem BIG TIME! That really is frustrating!!! I opened your model in Shape to check the actual measurements of the base, but at 200meters on one side you shouldn’t have had the problems that I did.

I was building the Co-Hog Toys at 1:1 scale meaning each one was about 6” long. I kept zooming in to make or mate parts and got your error. Arrgh!!! When you select a part you’ll see a “bounding box” that is often huge compared to the part itself. I think that as you work on smaller and smaller parts you just can’t get inside of those bounding boxes, especially when they overlap. Someone please tell me that I’m wrong…

Pac-man is still eluding me, but I shall find him. :D




cmedling
cmedling wrote...
1 month ago

I finally found Pac-man…but I had to cheat, and use the vertex mode. Nice job Tomy! Also, if you are afraid to enter, you can see the beasts “footprints” under the model.




tomy
tomy wrote...
1 month ago

I think the error happens because it wants you to be closer, but it also wants you to be closer to the center. When creating a big shape, being close to the center is a big problem.




dswavely
dswavely wrote...
1 month ago

hmm…that’s a good point tomy. Seems like a Catch 22 situation.




tomy
tomy wrote...
1 month ago

Well, what I did is create a rectangle on the other side, and it worked, so I copied and pasted used manipulator to attach to side, then created one last rectangle behind the house.




ntweisen
ntweisen wrote...
1 month ago

You should add this to the amusement park group. Great job!




tomy
tomy wrote...
1 month ago

It’s not an amusement park you can see it’s a real house.





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