Loads an asset and extracts its first resource.
In: triggers the building block.
Ok: is activated when the loading process was properly performed.
Failed: is activated when an issue occurred during the process.
URI: is the URI of the asset to load.
IgnoreManifest: determines whether the .vkmanifest file(s) that might exist(s) corresponding to the asset and its resources should also be streamed (by default, false).
IgnoreConfiguration: determines whether the configuration file(s) that might exist corresponding to the asset and its resources should also be streamed (by default, false).
ReturnValue: returns errOk if the asset was properly retrieved to begin the streaming, and errFailed if the asset couldn’t be retrieved.
Resource: is the first resource used by the loaded asset.
Asset: returns the asset once it has been fully loaded in memory (associated resources included).
As loading the specified asset is done synchronously, this action may freeze the frame rate for a while. To avoid this, you should consider streaming your asset.