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Boeing Ch-47-d - United Nations Version


uploaded by smike 8 months ago

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© Michael Petersen


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Uploaded by smike 09/03/2009 10:25:11

This is the CH 47 D model with the united nations texture..



  • Currently 5.00/5
(out of 3 ratings)
 

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alfredix
alfredix wrote...
8 months ago

nice model smike! Now with twin wheels :) But I think the wheels on the back are a bit small compared to the rest. anything else is just great :)




sady2
sady2 wrote...
8 months ago

smike,you have some problems?
just asking,because your models are getting bigger and not usable in shape




jdelrio
jdelrio wrote...
8 months ago

That might not be the model size, it could be an owner decision, its up to the owner to deside.




smike
smike wrote...
8 months ago

thanks for the comments..
the reason this one fills more than the first is the more detailed cockpit interior..
i am working on making the CH-47 A Armoured Gunship model (the very first version just before alfredix great model..
i it keep on getting bigger in size since this version has many differences and a lot more details than the other ones..(and this time with full cargo bay..
I dont now where to cut to get this one useable in shape since the only place is the cockpit interior..




alfredix
alfredix wrote...
8 months ago

Finally I would not care about the limit of Shape. My opinion is that the creator must like his/her model, no matter of size or details. And anybody else should apreciate that.
If somebody is not comfortable with the size, go make your own … if you can :)
If not: enjoy the show :)




billybobsue
billybobsue wrote...
8 months ago

I agree with alfredix. The modeler decides what his/her aim is during creation. I love the cockpit detail! Of course, for me, the more detail – the better!




sady2
sady2 wrote...
8 months ago

hwo said i don’t apreciate?!
i just work in shape until i find a preogram for me,to be easyer for work.i tried blender,wings,skechup(wichwasn’t bad),and i found the 3dvia community in a magazine(chip)
so i work here,trying to aquire more experience in 3d modeling art for my concept gamer career that i want to follow

-sady




smike
smike wrote...
8 months ago

so you have a plan.
that sund interesting to be a concept gamer great that you have set a goal for you..
?? but what does a concept gamer actually do..
and about the size of a model it is up to the creator how big it has to be.
i depends on what kind of model you decide to make..
if it is a model i want to use in a other model like my dolphin helicopter that i used in my coastguard cutter i want it to fill as little as possible and snice it is not the main model no need to make real details.
but if you want to make a model looking like a real one you have to add /make as many details as possible like i tryed to do with my sikorsky s76a ambulance helicopter model..
and details costs space…

and WOW you nearly admitted that sketchup was good..
give it some time and try watching all the tutorial videos there is on ske´cthups home page..
they did a lot of diffference for me when i started to learn the program..
and offcourse you can always ask me if there is anything i can do to help you..
..




sady2
sady2 wrote...
8 months ago

errr…you ever tryed to make a model in shape?
and a concept gamer is making skeches for a gaming company,as weapons,buildings,vehicles,and even builds them in 3d.something like a designer.




jdelrio
jdelrio wrote...
8 months ago

I believe the title is Concept Artist. Requires very good traditional artist skills. If you want you can include your concept sketches with the models you upload, and we can hep critique :)





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