thanks for the comments..
the reason this one fills more than the first is the more detailed cockpit interior..
i am working on making the CH-47 A Armoured Gunship model (the very first version just before alfredix great model..
i it keep on getting bigger in size since this version has many differences and a lot more details than the other ones..(and this time with full cargo bay..
I dont now where to cut to get this one useable in shape since the only place is the cockpit interior..
thanks for the comments..
the reason this one fills more than the first is the more detailed cockpit interior..
i am working on making the CH-47 A Armoured Gunship model (the very first version just before alfredix great model..
i it keep on getting bigger in size since this version has many differences and a lot more details than the other ones..(and this time with full cargo bay..
I dont now where to cut to get this one useable in shape since the only place is the cockpit interior..
Finally I would not care about the limit of Shape. My opinion is that the creator must like his/her model, no matter of size or details. And anybody else should apreciate that.
If somebody is not comfortable with the size, go make your own … if you can :)
If not: enjoy the show :)
Finally I would not care about the limit of Shape. My opinion is that the creator must like his/her model, no matter of size or details. And anybody else should apreciate that.
If somebody is not comfortable with the size, go make your own ... if you can :)
If not: enjoy the show :)
I agree with alfredix. The modeler decides what his/her aim is during creation. I love the cockpit detail! Of course, for me, the more detail – the better!
I agree with alfredix. The modeler decides what his/her aim is during creation. I love the cockpit detail! Of course, for me, the more detail - the better!
hwo said i don’t apreciate?!
i just work in shape until i find a preogram for me,to be easyer for work.i tried blender,wings,skechup(wichwasn’t bad),and i found the 3dvia community in a magazine(chip)
so i work here,trying to aquire more experience in 3d modeling art for my concept gamer career that i want to follow
-sady
hwo said i don't apreciate?!
i just work in shape until i find a preogram for me,to be easyer for work.i tried blender,wings,skechup(wichwasn't bad),and i found the 3dvia community in a magazine(chip)
so i work here,trying to aquire more experience in 3d modeling art for my concept gamer career that i want to follow
-sady
so you have a plan.
that sund interesting to be a concept gamer great that you have set a goal for you..
?? but what does a concept gamer actually do..
and about the size of a model it is up to the creator how big it has to be.
i depends on what kind of model you decide to make..
if it is a model i want to use in a other model like my dolphin helicopter that i used in my coastguard cutter i want it to fill as little as possible and snice it is not the main model no need to make real details.
but if you want to make a model looking like a real one you have to add /make as many details as possible like i tryed to do with my sikorsky s76a ambulance helicopter model..
and details costs space…
and WOW you nearly admitted that sketchup was good..
give it some time and try watching all the tutorial videos there is on ske´cthups home page..
they did a lot of diffference for me when i started to learn the program..
and offcourse you can always ask me if there is anything i can do to help you..
..
so you have a plan.
that sund interesting to be a concept gamer great that you have set a goal for you..
?? but what does a concept gamer actually do..
and about the size of a model it is up to the creator how big it has to be.
i depends on what kind of model you decide to make..
if it is a model i want to use in a other model like my dolphin helicopter that i used in my coastguard cutter i want it to fill as little as possible and snice it is not the main model no need to make real details.
but if you want to make a model looking like a real one you have to add /make as many details as possible like i tryed to do with my sikorsky s76a ambulance helicopter model..
and details costs space...
and WOW you nearly admitted that sketchup was good..
give it some time and try watching all the tutorial videos there is on ske´cthups home page..
they did a lot of diffference for me when i started to learn the program..
and offcourse you can always ask me if there is anything i can do to help you..
..
errr…you ever tryed to make a model in shape?
and a concept gamer is making skeches for a gaming company,as weapons,buildings,vehicles,and even builds them in 3d.something like a designer.
errr...you ever tryed to make a model in shape?
and a concept gamer is making skeches for a gaming company,as weapons,buildings,vehicles,and even builds them in 3d.something like a designer.
I believe the title is Concept Artist. Requires very good traditional artist skills. If you want you can include your concept sketches with the models you upload, and we can hep critique :)
I believe the title is Concept Artist. Requires very good traditional artist skills. If you want you can include your concept sketches with the models you upload, and we can hep critique :)
nice model smike! Now with twin wheels :) But I think the wheels on the back are a bit small compared to the rest. anything else is just great :)
smike,you have some problems?
just asking,because your models are getting bigger and not usable in shape
That might not be the model size, it could be an owner decision, its up to the owner to deside.
thanks for the comments..
the reason this one fills more than the first is the more detailed cockpit interior..
i am working on making the CH-47 A Armoured Gunship model (the very first version just before alfredix great model..
i it keep on getting bigger in size since this version has many differences and a lot more details than the other ones..(and this time with full cargo bay..
I dont now where to cut to get this one useable in shape since the only place is the cockpit interior..
Finally I would not care about the limit of Shape. My opinion is that the creator must like his/her model, no matter of size or details. And anybody else should apreciate that.
If somebody is not comfortable with the size, go make your own … if you can :)
If not: enjoy the show :)
I agree with alfredix. The modeler decides what his/her aim is during creation. I love the cockpit detail! Of course, for me, the more detail – the better!
hwo said i don’t apreciate?!
i just work in shape until i find a preogram for me,to be easyer for work.i tried blender,wings,skechup(wichwasn’t bad),and i found the 3dvia community in a magazine(chip)
so i work here,trying to aquire more experience in 3d modeling art for my concept gamer career that i want to follow
-sady
so you have a plan.
that sund interesting to be a concept gamer great that you have set a goal for you..
?? but what does a concept gamer actually do..
and about the size of a model it is up to the creator how big it has to be.
i depends on what kind of model you decide to make..
if it is a model i want to use in a other model like my dolphin helicopter that i used in my coastguard cutter i want it to fill as little as possible and snice it is not the main model no need to make real details.
but if you want to make a model looking like a real one you have to add /make as many details as possible like i tryed to do with my sikorsky s76a ambulance helicopter model..
and details costs space…
and WOW you nearly admitted that sketchup was good..
give it some time and try watching all the tutorial videos there is on ske´cthups home page..
they did a lot of diffference for me when i started to learn the program..
and offcourse you can always ask me if there is anything i can do to help you..
..
errr…you ever tryed to make a model in shape?
and a concept gamer is making skeches for a gaming company,as weapons,buildings,vehicles,and even builds them in 3d.something like a designer.
I believe the title is Concept Artist. Requires very good traditional artist skills. If you want you can include your concept sketches with the models you upload, and we can hep critique :)