i don’t know,but to me it looks like a woman in a armor like the ones you see in this day’s mmos she has the hand raised like she’d have a flash in the hand(creepy coincidence!) and the other hand paralel to the body the suit looks metalic-blue,but it may be due the dome’s colour. i think i see her standing on a crate
i don't know,but to me it looks like a woman in a armor like the ones you see in this day's mmos she has the hand raised like she'd have a flash in the hand(creepy coincidence!) and the other hand paralel to the body the suit looks metalic-blue,but it may be due the dome's colour. i think i see her standing on a crate
http://i446.photobucket.com/albums/qq187/sadysadycool/second%20album/shadow.jpg
The fresnel “environment” mapping means that there is an image which is being reflected in your model. Your dome makes the image easier to see.
If you look almost straight down on the model and then let it spin, the picture does not move and you can get a good look at it. It does look a little creepy!
The fresnel "environment" mapping means that there is an image which is being reflected in your model. Your dome makes the image easier to see.
If you look almost straight down on the model and then let it spin, the picture does not move and you can get a good look at it. It does look a little creepy!
Iain just confirmed that only one image is used, but that, depending on your geometry, you may be seeing reflections from a different part of the same image.
If you wouldn’t mind, could you send me the 3DXML file of your private model (don.swavely@3ds.com) and I’ll get a more exact answer for you.
Thanks!
Iain just confirmed that only one image is used, but that, depending on your geometry, you may be seeing reflections from a different part of the same image.
If you wouldn't mind, could you send me the 3DXML file of your private model (don.swavely@3ds.com) and I'll get a more exact answer for you.
Thanks!
just discovered a thing:if you go in freshnel and on the top of the watch,on the dome you can see a misterious figure reflecting in it
creepy
i don’t know,but to me it looks like a woman in a armor like the ones you see in this day’s mmos she has the hand raised like she’d have a flash in the hand(creepy coincidence!) and the other hand paralel to the body the suit looks metalic-blue,but it may be due the dome’s colour. i think i see her standing on a crate
http://i446.photobucket.com/albums/qq187/sadysadycool/second%20album/shadow.jpg
The fresnel “environment” mapping means that there is an image which is being reflected in your model. Your dome makes the image easier to see.
If you look almost straight down on the model and then let it spin, the picture does not move and you can get a good look at it. It does look a little creepy!
just uploaded a private model
there the picture is anohter,i don’t know why…
hmmm…I’ll have to ask if different images are used, or maybe different parts of the same image, or?
Iain just confirmed that only one image is used, but that, depending on your geometry, you may be seeing reflections from a different part of the same image.
If you wouldn’t mind, could you send me the 3DXML file of your private model (don.swavely@3ds.com) and I’ll get a more exact answer for you.
Thanks!
i’ll just make it public,is easier this way
Agreed, thanks!