Description | Stats | Embed
Created using a procedural VRML (which describes the model as a collection of geometric primitives).
Much larger when generated mesh was recaptured using 3DVIA Printscreen
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Created using a procedural VRML (which describes the model as a collection of geometric primitives).
Much larger when generated mesh was recaptured using 3DVIA Printscreen
Here is what the WRL looks like
Shape { geometry Cylinder { radius 0.100000 height 1.377698 bottom FALSE top FALSE } appearance Appearance { material Material { diffuseColor 0.2000 1.0000 0.2000 specularColor 0.8 0.8 0.8 shininess 0.8 } } } Transform { translation 0.0 0.688849 0.0 children Shape { geometry Sphere { radius 0.100000 } appearance Appearance { material Material { diffuseColor 0.2000 1.0000 0.2000 specularColor 0.8 0.8 0.8 shininess 0.8 } }