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Mean Dragon On Attack


Model uploaded by smike 1 year ago

AttributionSome rights reserved

© Michael Petersen


Uploaded by smike 27/01/2009 16:05:34

This is a real mean dragon in a attack posisition.
This type of Dragon is seen in many british dragon tales..
It is more a brutal creature than a intelligent species..
it has two legs and wings but no arms (the wings is the arms).
This Dragon i started working on as my second dragon but it has taken some time to make it look right with a real evil look.
i also used a lot of time making it fill as little as possible and a filesize around 1 mb is more than i hoped for.



  • Currently 4.50/5
(out of 2 ratings)
 

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jdelrio
jdelrio wrote...
1 year ago

Smike, this is the best use of polygons I’ve seen so far, Fantastic Job! You can probably simplify the spine thorns a little and duplicate for an even more economical dragon :)




smike
smike wrote...
1 year ago

thanks jdelrio for the comment
but i have simplifyed all as must as i can if the horns should be more simple they wont have the real sharp look on them.
and is it the same horn i use all over nearly except for the claws and the wing / leg horn..
the only item i could cut down more faces on is the head wing…
but isnt it incredible how a model can look great using so little a amount of faces..
i can tell you that on turbosquid 3d models paysite they have a dragon model there filles 52 mb (yes 52 mb)..
And cost around 2000 dollars.
i dont belive that sketchup could read a file so big without going in stock or crash..




jdelrio
jdelrio wrote...
1 year ago

This is called degrading or decimating, also done in creating Level of Detail models for game engines. You’d be suprised as to how low things can go :). Out of experience, you save the most poligons by reducing a little bit in something that is repeated all over the model, like the spines, and then editing them to be unique. Since the model is done, and its a personal work you don’t really need to go deeper, you did an excellent job already. But if you needed to, thats where I would go first, the spines and the claws :)




billybobsue
billybobsue wrote...
1 year ago

5 Stars from me! Polygons/schmolygons – that is one mean dragon!!

I do appreciate economy in modeling, but it still has to be visually right and this one is!




smike
smike wrote...
1 year ago

many thanks for the comments..
and billybobsue is right the most importan issue is to have it look right and not loosing any details..
i most admit that the dragon body didnt take long to make
but the head took a long time to make whit many changes on the way..
i only used 2 days on the body but over a month on the head..
to get that real mean attitude in the face with as less faces as possible took me forever to make..
and it first lookt real mean after the horns and teeths was added.
i also had to add the small head wing to get this look.
i still have a splitted meaning about the eye if they shoul have been in a red color or the yellow color.
i will make a page on my homesite later with pictures of the head in the construction faces.




Omind
Omind wrote...
1 year ago

Definately leave it as is. Deciminators work on the principle that most programs creat “useless extra polys”, which they do. They are very good for Game applications (as stated above), and for web 3D. I like the fact that this is a great model as it is. I have made a practice at making low-poly models due to the fact that I used to build fro VRML and the files have to be small.




jackred
jackred wrote...
1 year ago

wow this dragon model is so awesome.
great work smike,
it’ll be so cool to see like this dragon on a jurassic park movie :p





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