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<title>3DVIA - Model Comments on Sam Site Bunker</title>
<author>
	<name>3DVIA</name>
	<uri>http://www.3dvia.com/</uri>
</author>

<updated>2009-04-05T20:03:14+02:00</updated>
<entry>
	<id>tag:www.3dvia.com,2007:1589390B1D2F0113</id>
	<title>alfredix made a comment on Sam Site Bunker</title>
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		&lt;p&gt;hey Sady, great bunker. you make good use of my models. I like it.
if you don't ind, here some thoughts about the whole layout:
I would remove the raptor in the front middle. the top of the office should be reserved for all comunication equipment (like the radar dish)
Becasue the raptors have a 360° degree operation range, it is enough to have one each side. For mid range defense more than enough.
for short range ground defense, you have the minigun on right side. I would make a seond on the left side and two in the back corner, to have some defens when helicopters are landing (there is no defense on the heliport and people must go through oen field from heliport to bunker. An arored hallway or a tunnel would be useful.
the rest: really cool :)&lt;/p&gt;
	
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	<updated>2009-04-05T20:03:14+02:00</updated>
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	<id>tag:www.3dvia.com,2007:9808BC8EA0B28496</id>
	<title>sady made a comment on Sam Site Bunker</title>
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		&lt;p&gt;don't mind,some updates will come really soon.don't bore so much,because you know i never let things unfinished&lt;/p&gt;
	
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	<updated>2009-04-06T07:09:37+02:00</updated>
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	<id>tag:www.3dvia.com,2007:5ACD7E5062744658</id>
	<title>alfredix made a comment on Sam Site Bunker</title>
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		&lt;p&gt;I know what you mean, but this is not how you say it in english. I do not &quot;bore&quot;, I am commenting your models, to share my ideas. If you don't like it, I let it go, I don't mind.&lt;/p&gt;
	
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	<updated>2009-04-06T10:52:56+02:00</updated>
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	<id>tag:www.3dvia.com,2007:9A0EBE90A2B48698</id>
	<title>jdelrio made a comment on Sam Site Bunker</title>
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		&lt;p&gt;I may be nit picking but, SAM sites are Surface to Air Missle launchers,  so they would be poor weapons against tanks, unless the tanks fly :)

No base would be complete with out a perimeter fence/wall and a controled entrance.  you can set tank traps and mine fields outside the fence/wall.  That coupled with some line of sight terrain (artificial hills) will keep the tanks away.&lt;/p&gt;
	
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	<updated>2009-04-06T11:08:11+02:00</updated>
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<entry>
	<id>tag:www.3dvia.com,2007:9C0C8092A4B6889A</id>
	<title>sady2 made a comment on Sam Site Bunker</title>
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		&lt;p&gt;alfredix,i meant 'don't be worry',ok?

and jdelrio,the remix is opened-would you try?

now let me explain to you two:
you see that baby from the middle-his name is SAM(sea-air missle),and is capable of a huge firepower.there are 3 situations,depending of the ammo used
1-using a quad-warhead missle,it can blow up even the most resistent tank
2-the bombing technology developed a weapon that is splitting in the air in 4 ogives.that ones split in other 10,so you have 40 of these.you can f*** many enemies with that,immagine.i think it can be easely adapted to a missle.it can make your day bad.very bad.
3-a nuke:yes,a nuke.i know is only my imagination,but at less than 2 tons,the missle can blow many things on a 3-4km radius.that's power.
so you don't need fences or other stuff,but thanks for the idea.this is not a base,is a outppost,and the minigun is only there,in case of infantery or steathy vehicles,like the RSVT in the model.the enemy wo't be never so close so you need too many things.for long-range missles-MWU.for closer enemies-an IMS and some rifles.&lt;/p&gt;
	
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	<updated>2009-04-06T13:55:45+02:00</updated>
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<entry>
	<id>tag:www.3dvia.com,2007:DC51C0D2E4F6C8DA</id>
	<title>sady2 made a comment on Sam Site Bunker</title>
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		&lt;p&gt;and,alfredix,i really apreciate you are commenting my models,so i know where are the mistakes,and correct them&lt;/p&gt;
	
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	<updated>2009-04-06T13:59:46+02:00</updated>
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	<id>tag:www.3dvia.com,2007:21950517293B0D1F</id>
	<title>alfredix made a comment on Sam Site Bunker</title>
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		&lt;p&gt;ok, thank you.
the bunker is getting really better with each update :)&lt;/p&gt;
	
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	<updated>2009-04-06T14:53:13+02:00</updated>
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