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Hmm !!


uploaded by mastic 1 month ago

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© Jesse C


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Uploaded by mastic 26/10/2009 18:07:22



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dswavely
dswavely wrote...
1 month ago

Great modeling and story-telling Mastic! I love the smoke signals!




mastic
mastic wrote...
1 month ago

Thank you Dswavely. “warming engines!!”. I have reduced the polygons and I am experimenting with the colors and reflection. On the other hand, I am not sure of the Balloono credits…




dswavely
dswavely wrote...
1 month ago

You’re welcome. I’m glad to see you back with your great imagination and modeling skills.

I’m not sure what you mean by “Balloono credits”. Smoke signals? http://www.inquiry.net/OUTDOOR/native/sign/smoke-signal.htm




mastic
mastic wrote...
1 month ago

I do not know this signs code, two clouds had been well. :)
I refer to the balloono license. It is a social game.




dswavely
dswavely wrote...
1 month ago

The more I look at them the more they look like giant onion rings and they make me hungry!

Thanks for explaining Balloono http://www.omgpop.com/games/balloono#/arcade/gamelobby/balloono




dubilla
dubilla wrote...
1 month ago

I love the cartoony graphics. I look forward to seeing more of your work, mastic.




abu_roadking
abu_roadking wrote...
1 month ago

love the monkey :) and the colors and the flame and the smokey signals… good job mastic :)




mastic
mastic wrote...
1 month ago

Thanks for the comments, they always help. I must continue your steps.
Onion rings, lol. I admit that it is ambiguous. Should they be transparent?. I have a general question for the community 3dvia: how to show actions, movements, trajectories, (perhaps verbs) in 3dvia?.
Personally I like using transparences as a communication element. Somehow, and associating ideas, elements like the air, fire, water they are more or less transparent and they possess action. can it be understood globally this way?
Please translator, do not commit errors :)




dswavely
dswavely wrote...
1 month ago

You have been one of the most successful at showing motion in your models.

You use the position of the elements within the scene (angled in the direction of motion),.

You use bodily changes that would occur because of motion (neck muscles and tendons shown when the head is rotated).

You use the results that motion would cause (splashes in fluids, clothing moving as if in response to motion or wind).

Watching older cartoons may give some more methods too. If you can slow them down to see the “tricks” that were used to get the most action out of the fewest number of cells.

Great question!!




tomy
tomy wrote...
29 days ago

I think he’s asking how to get a transparent texture. To be honest though, I don’t really know.




mastic
mastic wrote...
29 days ago

I suppose that it has relation with conceptual design and communication. Personally I compare 3dvia with comprehensive reading, but this is another history (…thick history).




mastic
mastic wrote...
29 days ago




alfredix
alfredix wrote...
28 days ago

Very nice Mastic.
The fireplace alone is awesome!! Great stuff :)




dswavely
dswavely wrote...
28 days ago

Very interesting video mastic. The slow motion makes it obvious that the more static the setting (everything around the person in motion) the more motion is conveyed by the center of attention.

You often use the most important elements already – changes in the figures appearance to something that shows motion, changes to the figures clothing that can only happen with motion and the effects that motion would cause (pigeons flying out of the way = your splashes of water and other effects).

Transparency/translucency is indeed a globally understood way of showing motion and quickly changing positions. If your smoke rings became more translucent as they rose into the the sky it would more readily show motion and convey the temporary nature of smoke too.

Keep going with your great experiments!




mastic
mastic wrote...
28 days ago

Been grateful again, alfredix, and speaking of fireplace / chimney….
http://www.3dvia.com/alfredix/models/9AFEFC90A2B48698
This is really good.

@dswavely: I was writing an excuse comment, thinking that video could offend. I see that it is not necessary. :)




dswavely
dswavely wrote...
28 days ago

You’re right, I found the video to be a valid exploration of what makes motion work in the real world and how can it help us make better models. :)




dswavely
dswavely wrote...
16 days ago

Congratulations Jesse! Your model has been included in the 52nd weekly Top 10 models blog with pictures and links to your model.

Go to http://www.3dvia.com/blog/3dvia-top-10-models-052-one-full-year-of-celebrating-your-models/ to check it out!




mastic
mastic wrote...
15 days ago

:)





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