But something about the upload or Player is wiping out all of your colors except the chest logo and the eye colors. I’ve been told that in Maya files the 3DVIA Player likes the ambient lighting to be set no higher than 50%. Do you have an option in DAZ to control that?
Great helmet and head features!
But something about the upload or Player is wiping out all of your colors except the chest logo and the eye colors. I've been told that in Maya files the 3DVIA Player likes the ambient lighting to be set no higher than 50%. Do you have an option in DAZ to control that?
The white color seems to come from specular component all the materials: it is white with a low glossiness. By setting the specular color to dark, and/or increasing glossiness, the material get their expected resulting colors.
One other little remark : the mask normals are reversed.
Great model !
The white color seems to come from specular component all the materials: it is white with a low glossiness. By setting the specular color to dark, and/or increasing glossiness, the material get their expected resulting colors.
One other little remark : the mask normals are reversed.
sorry that the mask and cape are diffrent colors it hink you might be able to change that wen you import it
Great helmet and head features!
But something about the upload or Player is wiping out all of your colors except the chest logo and the eye colors. I’ve been told that in Maya files the 3DVIA Player likes the ambient lighting to be set no higher than 50%. Do you have an option in DAZ to control that?
wow, he is great. I love the mask. Defenitely nobody to mess with in the LEGO world!!!
Great model !
The white color seems to come from specular component all the materials: it is white with a low glossiness. By setting the specular color to dark, and/or increasing glossiness, the material get their expected resulting colors.
One other little remark : the mask normals are reversed.