Yup, having a pretty bad time reducing my model to fit in the 10MB…. Have to do it manually which is a lot of trial and error… please excuse my fiddling around!?
Yup, having a pretty bad time reducing my model to fit in the 10MB.... Have to do it manually which is a lot of trial and error... please excuse my fiddling around!?
I may be able to help, its never usually the mesh, its more of the texture that take up the most space. I would suggest changing the texture sizes down to 1024 × 1204 jpgs.
I may be able to help, its never usually the mesh, its more of the texture that take up the most space. I would suggest changing the texture sizes down to 1024 x 1204 jpgs.
As I mentioned before, I am having trouble keeping the geometry as low as possible still being able to zoom in quite significantly… Partially becasure I am used to modelling in AliasStudio which produces NURBS which will result in hudge obj-files when exported. So now I have to figure out how to manage a few textures. Afaik my largest texture is a few hundred kilobytes…. still need to sort of bake them on and upload them to this enigine, any hints are sure welcome! Cheer!
As I mentioned before, I am having trouble keeping the geometry as low as possible still being able to zoom in quite significantly... Partially becasure I am used to modelling in AliasStudio which produces NURBS which will result in hudge obj-files when exported. So now I have to figure out how to manage a few textures. Afaik my largest texture is a few hundred kilobytes.... still need to sort of bake them on and upload them to this enigine, any hints are sure welcome! Cheer!
i don’t get it…what is?
its an upload test of a smoothed mesh. he’s updating it with new versions :)
Yup, having a pretty bad time reducing my model to fit in the 10MB…. Have to do it manually which is a lot of trial and error… please excuse my fiddling around!?
I may be able to help, its never usually the mesh, its more of the texture that take up the most space. I would suggest changing the texture sizes down to 1024 × 1204 jpgs.
As I mentioned before, I am having trouble keeping the geometry as low as possible still being able to zoom in quite significantly… Partially becasure I am used to modelling in AliasStudio which produces NURBS which will result in hudge obj-files when exported. So now I have to figure out how to manage a few textures. Afaik my largest texture is a few hundred kilobytes…. still need to sort of bake them on and upload them to this enigine, any hints are sure welcome! Cheer!
Hopefully jdelrio will see this and offer some help… :)