Hello every body
Is there any one to know that the dassallt system have a plan for Virtools 6.0 or new version?
Hello every body
Is there any one to know that the dassallt system have a plan for Virtools 6.0 or new version?
as far I know, its not planned at all. Virtools Dev is in support mode and will die sometime. Its a real pity.
Virtools will continue to be supported and updated with multiple service packs per year. I believe I saw a road map recently with as many as 5 service pack updates this year alone. While new technology is going into 3DVIA Studio, Virtools is not forgotten and will continously get improvements as the year progresses.
service packs is not enough dude,Because the game industry move very fast ,and if virtools wants to be alive .then they should keep themselves up to date like UDK.I thing virtools is better than 3dvia studio and I prefer to work with virtools technology.
If you are in that company,please say to them .develop it.
Why do you think Virtools is better then Studio? Studio is basically next gen Virtools and its slowly catching up in features to some of the big names...
I don't think so,I do with both of them ,and I thing both of them at the same power of engine maybe studio a little a bit,we work with virtools for many time and I want to see develop it .If I want to change an engine why 3dvia studio ,I move yo UDK engine ,it is more fast,more powerful ,stable and update soon with new version.
anyway I hope that we will see the new powerful version and stable version as soon as possible .otherwise I should make other decision.
I think you maybe comparing a product with a decade of polish with a new technology platform being actively developed. The same great people that brought you Virtools have planed and invested in bringing you the next generation of tools, in the same fashion they brought you their original product.
If there are critical tools you would like to see developed first for Studio, please let them know in the wish list forum, as you can see the developers actively participate in the forums on a daily basis.
Rest assured that every measure of feature, tool and polish is already on its way for 3DVIA Studio. As the product matures so will its place in the industry. Everything you love about developing in Virtools is coming to Studio, but with major improvements
Starting with whats under the hood.
I hope you continue giving us feedback, as you represent our major target audience, and know that I will be sharing your feedback with everyone here behind the curtain.
-Juan
OK, see the 3dvia studio site, "Example Projects" and "Gallery". There is some sample file for showing the end of the power of it.isn't it?
It was disaster friend.
If you know more,please show me the best game that made with the 3dvia studio.
@mhh110. What are you trying to accomplish? Perhaps we could have some contact you directly and see what we can do to either help you achieve your objectives or find a solution that works better for you?
For a few quick items built on Studio
Billions game on Facebook for a Social Game
http://billions.3dvia.com
3DVIA Scenes application (online virtual world application):
http://www.3dvia.com/products/3dvia-scenes/
Oil Platform for a virtual training application (note...this one is really intended as a desktop enterprise application - it is a large file require a good machine):
http://www.3dvia.com/experiences/745A996A7C4E6072/oil-platform-mission
We are going to upgrade and expand Studio rapidly with quite a number of announcements this year and hopefully we have what you need.
@mhh10 Next generation of Virtools is alreay there and its name is 3DVIA Studio. UDK and Virtools are old fashion game engines, where Studio and this web site deliver a promising collaborative development environment. You should contribute to it.
I love Studio but calling UDK old fashion is a very big stretch, as it stands now UDK has significantly more functionality then Studio
Lot of features but so heterogeneously integrated, hoping Studio will have more consistency
What kind of example projects would you all like to see that prove the engine's worth in your eye's? Examples, existing projects or ideas?
We built Billions to show case a content rich but light application(Studio Templates) and practical use of the engine as well as the adaptive publishing capabilities (web/facebook/standalone). We know Studio can do it, and we are building Studio so it is the tool you want to use, so the question is: What functionality do you need demonstrated and what sort of demo/application can we build to prove it to you?
ok,I saw them,Art work is very good ,but... take it easy.
I hope that you will be susses full
Anyway don't forget Virtools.
is studio going to support virtual reality clusters? (ie, a cave-type system?)
Yes it will! Our VR guru's are working hard to incorporate into Studio every capability Virtools has but with as many improvements as possible
Ok , we got to interesting point of discussion ,
thanks to mhh110
@david :
dear david when we talk about high quality current generation game we mean something like gears of war , killzone crysis , unchrated , god of war or even call of duty series , and when we are talking about next generation we mean something like Samaritan :
http://www.udk.com/showcase-samaritan
and then you show us some very simple, low quality and incomplete samples ? that is very weird ! I mean if you
are claiming that your 3dvia studio is next generation engine, ok, show us something exiting like Samaritan with nextgen rendering system , complicated lighting and post processes directx 11 features and other many things or at least something like killzone not your billions game with a maximum 200 polygon character shader model 1.1 material , no texture , no good lighting and shadow , no cinematic and smooth animations in a very simple empty environment !
look I don't have to discuss you here but if I am here is because we know and we saw your team and company potential we lived with virtools and other your company products we like dassault systems and we respect to company and your team , we don't want to see you are losing your power virtools with all of problems was a very great engine in that time and we want that dragon wakes again.
While we all love the AAA gaming titles, the power of 3DVIA Studio is the speed of developement along with quality rendering and publishing options. It takes a good 2 to 5 years to develop a AAA title from scratch. The story point of Billions Save them All, is that a small team of developers (7) created a 21 level game for Facebook in less than 2 months! There is alot of unconventional freedom to develop unique ideas and deliver fully fleshed products in record times with 3DVIA Studio.
The key struggle of developement is cost and time, we aim to help move the industry in to its next generation by overcoming these very limiting factors. Please try it out, and let us know your feedback, its free to try and free to publish to 3dvia.com
That UDK Samaritan demo was made by a small group in a few months... Honestly if you want to turn heads and get attention that is where the bar is set now like it or not..
At the end of the day graphics is what gets people initially interested in a product because its the easiest thing to understand... All the workflow etc bits only become important after someone has decided to try the product and getting people to take that initial step and try something is the hardest bit which is why you need such provocative imagery.
I don't how much time they spent in learning and pre production phase but me myself as a talented developer tried 3dvia studio and I realized that I need couple of months at least for just learning this complicated engine and there are not many good enough samples , examples and tutorials in addition it is beta yet and surly it has many more bugs and issues than that much we had / have in virtools and as we already know one of things that kills development speed is bug indeed!
and if we look from another angle , making simple games does not need to a big team or a long time , except that if we want to develop just simple games there are many other and maybe better tools for development , I 'v worked with many engines until now and honestly I must say that I can create something like your examples with all of them in a short time .
I guess we all just love Virtools so much, that we all wish to hope that 3dvia can take us fans's feedback into consideration. Some of us has spent years learning and using Virtools, and has gotten to the point we have solved a lot of its mysteries, and achieved an awesome workflow process that works really efficiently. I personally love Virtools, and like most virtools developers have done our time researching, learning and mastering the software. we are upset that all we would have to re-invest in going through that cycle again by using 3d-Studio. Even though it is claimed to be the same, I'm sure you understand the importance of user feedback, and we really feel that 3dStudio just isn't the same as Virtools. Like mentioned somewhere, Virtools is a mature product, and therefore we wish to work with the matured product, rather than help raising it's son. I'm sure 3dstudio may have a lot of potential as well, but that is a day that some of us who are seasoned with Virtools don't want to invest the time nurturing for. (well... Speaking for myself anyway). If a new Virtools is impossible, if 3dstudio can have it's style staying true to the familiar interface and ways of Virtools perhaps in future iterations, and you can tap into us experienced Virtools lovers, I'm sure our existing knowledge and enthusiasm will help develop a much richer content worth of 3dvia products than trying to experiment with new and unfamiliar grounds
ArmarageX said:I guess we all just love Virtools so much, that we all wish to hope that 3dvia can take us fans's feedback into consideration. Some of us has spent years learning and using Virtools, and has gotten to the point we have solved a lot of its mysteries, and achieved an awesome workflow process that works really efficiently. I personally love Virtools, and like most virtools developers have done our time researching, learning and mastering the software. we are upset that all we would have to re-invest in going through that cycle again by using 3d-Studio. Even though it is claimed to be the same, I'm sure you understand the importance of user feedback, and we really feel that 3dStudio just isn't the same as Virtools. Like mentioned somewhere, Virtools is a mature product, and therefore we wish to work with the matured product, rather than help raising it's son. I'm sure 3dstudio may have a lot of potential as well, but that is a day that some of us who are seasoned with Virtools don't want to invest the time nurturing for. (well... Speaking for myself anyway). If a new Virtools is impossible, if 3dstudio can have it's style staying true to the familiar interface and ways of Virtools perhaps in future iterations, and you can tap into us experienced Virtools lovers, I'm sure our existing knowledge and enthusiasm will help develop a much richer content worth of 3dvia products than trying to experiment with new and unfamiliar grounds
Whole heartedly agree with you mate. On the other hand its just opening door to try out other solutions instead... What I dont like because Virtools does rock.
I understand guys, I'm forwarding this conversations to a few people, your feedback will be read!
From VR point of view its really a pity with the timing of Virtools getting replaced. It took us some 3 years to convince heavy machinery industry and other industrial key players here to go for Virtools due support and solid foundation by DS and really for the rapid virtual prototyping of design solutions with VR. Stakeholders started to realize the potential and get involved. (I would even dare to say its a loss to mankind that such solution like virtools is getting pushed off, that being from industrial perspective, non software / entertainment industry if I may add).
Also from the point of view of the recression time the industries are now aiming for new big things and VR/AR is a important link in the virtual prototyping, specifically for accounting the human factors in design phase. Direct link with CATIA and really easy to approach user interface to do quick tests with Virtools was really appealing for the non-software industry... Then the leap to studio. Door was open and now its getting shut right in front of them. And I truly feel sorry for Virtools developers for that. Virtools vs other solutions is almost like comparing C++ and assembly language.
From what i understand the link between Studio and Catia is going to become a whole lot better
then it ever was in Virtools so don't worry to much!
Also it seems the VR stuff is on the right path?
Transition between platform is always very painful I've seen quiet a few in my time and its always a shaky at the start but I guess DS is big enough that it can absorb the short term losses for the long term win..
Sure if they had kept Virtools going it would probably be better then studio now but its an old legacy tool built in different times with different technology it was going to hit the wall soon regardless, then the situation would have been far worse...
I'd say be patient and get to know Studio it really is very cool and i could never go back to Virtools now I know Studio..
I accept mhh110 and fL4M3R idea tnx friends
anyway,I want dassalt system to release the new version of virtools with new features as soon for their fans
Yes,Me too.
I want DS to release new version of virtools technology according to wish list too, more fast and more powerful
anyway 3dvia studio is not virtools I think.
tnx in advance
mhh
Virtools 6.0 would be great. We have a lot of Virtual Reality experiences that we want to continue to support. We have a lot of code and development time invested in virtools. The scripting system is fantastic and its flexibility makes developing new tools very fast. The major short coming of Virtools is the quality of graphics. I'm sure this could be easily improved. Adding support for more sophisticated lighting and shader models. Post process effects like SSAO and DOF could also be added.
3DVia Studio should be kept as a completley seperate product line. It seems to be aimed at prototyping and web based applications. The Virtual Reality comunity needs a tool like Virtools.
Virtools has been for many years, it has many users. If you give up these users is absolutely wrong.If you give up on them, they will give you up!
Hi
we have been using virtools past 4 years, If you are going to give up virtools and switch over to studio. Is it right that i switch over to studio?
Its is better that both virtools & studio can be two branded tools for interactivity application.
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