TriggerZone / Rigidbody - Physic Problem

(2 posts) (2 voices)
  • Started 9 months ago by mariustreu
  • Latest reply from iainB85
  1. mariustreu

    enthusiast
    Joined: May '13
    Posts: 53

    Hi,
    I've attached to my model first the Rigidbody. Since the model was moving around, I had to but it from dynamics to fixed. My problem is that I cannot change the local position and local rotation anymore. If I use the TriggerZone instead the same problem occures. If both are removed, I then can rotate.
    Regards

    Posted 9 months ago #
  2. iainB85

    Interplanetary Delivery Boy
    Joined: Jun '08
    Posts: 515

    Hello,

    When adding physics to your model you are now saying I want the physical engine to control it's movement in my project. In order to move it at this point you have two options:

    1) Set the "Motion Type" property to to "Keyframed". This option says I want to control my object using the standard movement building blocks, and have the physical shape simply follow the movement.

    2) Use the physics based functions to move my object in the physical world, such as vkDynRigidBody::AddImpulse or vkDynPhysical::AddAngularVelocity

    Posted 9 months ago #

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