Basically I have two position vectors. P1 and P2. I would like to place an object at P1 and point towards P2. So far the only way I have been able to do it is by placing a camera on P1 and using the look at BB to look at P2. Then pull the Euler Angles from the camera and appling them to the object.
There has to be a way to do the same things with quaternions.
