Hi there,
I'd like to point a bug out during a vkVec4 multiplication by a float, can be reproduced this way (Studio Pro 64), vkVec4 test2 below is not correct:
float f=0.1;
vkVec4 test1(0.001,0.001,0.001,0.001);
vkVec4 test2 = test1*f;
// test2.w=0.0, other values correct (0.0001)
vkVec4 test3 = test1;
test3 *= f;
// test3.w correct

