Hi Guys,
How would i go about making a deferred shader for a heat distortion effect. It's meant to come out of the exhaust of a plane. Something like the effect in this demo:
http://www.3dvia.com/experiences/B1FA9CA7B98B9DAF/pyromania
Do I use a particle system emitting objects?
Deferred shader for heat distortion effect.
(2 posts) (2 voices)-
Posted 1 year ago #
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I think this is more of a shader effect. The shader's in use in that experience were created in 3DVIA Studio.
Posted 1 year ago #
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