Deferred shader for heat distortion effect.

(2 posts) (2 voices)

Tags:

No tags yet.

  1. scrin

    new member
    Joined: May '13
    Posts: 3

    Hi Guys,
    How would i go about making a deferred shader for a heat distortion effect. It's meant to come out of the exhaust of a plane. Something like the effect in this demo:
    http://www.3dvia.com/experiences/B1FA9CA7B98B9DAF/pyromania
    Do I use a particle system emitting objects?

    Posted 1 year ago #
  2. jdelrio

    Community Manager
    Joined: Apr '08
    Posts: 1,608

    I think this is more of a shader effect. The shader's in use in that experience were created in 3DVIA Studio.

    Posted 1 year ago #

Reply

You must log in to post.