How would i go about making a deferred shader for a heat distortion effect. It's meant to come out of the exhaust of a plane. Something like the effect in this demo:
Do I use a particle system emitting objects?
Deferred shader for heat distortion effect.(2 posts) (2 voices)
Hi Guys,Posted 1 year ago #
I think this is more of a shader effect. The shader's in use in that experience were created in 3DVIA Studio.Posted 1 year ago #
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