In trying to optimise my project for web, I manually resized and compressed a number of .tga textures (12mb each) from an external model library into .png files (1 mb each). I dragged and dropped these new textures into 3DVIA studio, and then reassigned these new textures to the correct materials. I then deleted the old .tga files.
Everything appears fine when I play the experience, but every time I start the project I see these errors:
[ERROR] [file:E:/WS/StudioDP10_B5/VIAMPFoundation/vkKernel.m/src/vkResourceManager.cpp] [line="1179"] ERROR (Could not load asset file:///C:/Projects/Mee/trunk/Scratch/Sources/Textures/cellphone_01_specular.tga :) (Cannot find the element:-8) [function:VKernel::vkResourceManager::LoadAsset] [ERROR] [file:E:/WS/StudioDP10_B5/VIAMPFoundation/vkKernel.m/src/vkAssetSerializationContext.cpp] [line="173"] Could not find referenced resource ../Textures/cellphone_01_specular.tga?cat=Texture&Managed=false&cat=Texture#cellphone_01_specular
I get the same errors when I export to 3DVIA.com.
I tried searching for references to the old .tga files in the Project Build Explorer, but they are not there.
Should I be worried?