Is it possible to change or use a different axis system for an imported 3dxml part, e.g. if I want to rotate the element but do not want to use the given system for my rotation center?
Is it possible to change or use a different axis system for an imported 3dxml part, e.g. if I want to rotate the element but do not want to use the given system for my rotation center?
The only way to do this in Studio is to drop a blank "3D Entity" into your project from the Libraries tab, then parent the 3dxml part under this "3D Entity".
You can then grab the child (your 3dxml part) and move it where you want it relative to it's parent (the 3D Entity), then use the 3D entity to manipulate it from there on out.
If you want to get more advanced, you can use a behavior to calculate the exact bounding box dimensions of your part, then set the 3D Entity pivot to the very center of the model, bottom center, etc... using this information at run time.
Ok, I even assumed to use some kind of work around.
Thanks for the clue, I will check it out.
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