Hi,
is there any realtime raytracer that you can use?
If so, is it working on Graficscard or only via CPU?
How to import a text file and read out data?
On C++ I would know how to but not on VLS.
Kind regards and thanks in advance,
Marius
Hi,
is there any realtime raytracer that you can use?
If so, is it working on Graficscard or only via CPU?
How to import a text file and read out data?
On C++ I would know how to but not on VLS.
Kind regards and thanks in advance,
Marius
This is a section of code I came across and modified to read from a .TXT file. The .TXT file is read into 3DVIA in a single block. You then have to parse the data. Your target file needs to be in root folder of your 3DVIA Studio project.
I hope this helps.
vkURI localFile;
vkString str(GetStage().GetProject().GetAssetURI().GetString());
str.Replace("RobotMotion.mpproj","points.txt");
localFile.Create(str);
pos_data ipos[255];
pos_data ipos1[255];
pos_data ipos2[255];
pos_data ipos3[255];
vkString iLine[255];
vkString iLine1[255];
vkString iLine2[255];
vkString iLine3[255];
int cntr = 0;
vkAssetPtr assetFile;
vkArray<vkResourcePtr> fileresource;
error sloading = GetStage().LoadAsset(localFile, fileresource, &assetFile, true, true);
if(sloading==errOk){
vkTextResourcePtr r = fileresource[0];
if (r) {
vkString fileContent= r.m_Text;
}
// Parse file to array strings for each set of position data.
vkString kEOLs[3]; // Possible End of lines depending of the platform.
kEOLs[0] = "\r\n";
kEOLs[1] = "\r";
kEOLs[2] = "\n";
vkString::Iterator itStart = r.m_Text.Begin();
vkString::Iterator it = r.m_Text.Find(kEOLs[0]);
while(it!=r.m_Text.End()){
oLines.PushBack(r.m_Text.SubString(itStart,it));
if (cntr <=254){
iLine[cntr] = r.m_Text.SubString(itStart,it);
}
if ((cntr > 254)&(cntr<=509)){
iLine1[cntr-255] = r.m_Text.SubString(itStart,it);
}
if ((cntr > 509)&(cntr<=764)){
iLine2[cntr-510] = r.m_Text.SubString(itStart,it);
}
if (cntr>764){
iLine3[cntr-765] = r.m_Text.SubString(itStart,it);
}
cntr=cntr+1;
itStart = it++;
it = r.m_Text.Find(kEOLs[0],itStart);
}
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