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		<title>3DVIA.com Forums Tag: side-scrolling - Recent Posts</title>
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		<pubDate>Fri, 24 May 2013 15:28:08 +0000</pubDate>
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			<title>hiddentux on "Creating a Jump Control"</title>
			<link>http://www.3dvia.com/forums/topic/creating-a-jump-control#post-61209</link>
			<pubDate>Thu, 02 Dec 2010 10:24:37 +0000</pubDate>
			<dc:creator>hiddentux</dc:creator>
			<guid isPermaLink="false">61209@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;It may not be the smartest way to do that, but you can have a look at the attached Studio project.&#60;/p&#62;
&#60;p&#62;Basically, it increments a counter up to 20 every 100 ms (you can easily modify this values) when you hold the Control key (you can change that in the Property View of your behavior).&#60;/p&#62;
&#60;p&#62;Then it's very simple to retrieve the current value of the counter and to do whatever you want to with it.&#60;br /&#62;
In this project I'm using it for display purposes, to show you how it behaves.&#60;/p&#62;
&#60;p&#62;Hope it helps. Tell me if you have any questions  &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
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			<title>DerekWCuneo on "Creating a Jump Control"</title>
			<link>http://www.3dvia.com/forums/topic/creating-a-jump-control#post-61201</link>
			<pubDate>Wed, 01 Dec 2010 16:24:47 +0000</pubDate>
			<dc:creator>DerekWCuneo</dc:creator>
			<guid isPermaLink="false">61201@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;I don't think Studio has those BB's but I'm not sure.
&#60;/p&#62;</description>
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			<title>CodeMasterMike on "Creating a Jump Control"</title>
			<link>http://www.3dvia.com/forums/topic/creating-a-jump-control#post-61197</link>
			<pubDate>Wed, 01 Dec 2010 07:31:37 +0000</pubDate>
			<dc:creator>CodeMasterMike</dc:creator>
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			<description>&#60;p&#62;EDIT: Sorry, I missed that this was a studio question. I havent used studio, so I dont know what BBs there is..&#60;/p&#62;
&#60;p&#62;(&#34;Switch on key&#34;-BB might work fine for that, it sends out as long as the button is pressed.&#60;br /&#62;
&#34;Key Event&#34;-BB sends out when the button is pressed, and then sends out another stream when the button is released.&#60;br /&#62;
With that you can activate a &#34;Keep active&#34;-BB or your own loop until the released parameter is fired.)
&#60;/p&#62;</description>
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			<title>DerekWCuneo on "Creating a Jump Control"</title>
			<link>http://www.3dvia.com/forums/topic/creating-a-jump-control#post-61193</link>
			<pubDate>Tue, 30 Nov 2010 19:34:41 +0000</pubDate>
			<dc:creator>DerekWCuneo</dc:creator>
			<guid isPermaLink="false">61193@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
We're creating a 2D game and we need to create a jump function for our main character. With all the possible avenues in mind, how would we create a control that lets the user determine (to an extent) the hangtime of the jump by holding the jump key?&#60;/p&#62;
&#60;p&#62;Thanks for your help,&#60;br /&#62;
The Hand
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