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		<title>3DVIA.com Forums: Recent Posts</title>
		<link>http://www.3dvia.com/forums/</link>
		<description>Connect with other 3DVIA Users</description>
		<language>en-US</language>
		<pubDate>Wed, 16 May 2012 23:52:27 +0000</pubDate>
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		<item>
			<title>tomy on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66718</link>
			<pubDate>Wed, 16 May 2012 22:11:17 +0000</pubDate>
			<dc:creator>tomy</dc:creator>
			<guid isPermaLink="false">66718@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Yes, but some objects turn invisible without the avatar behind them. Follow the above instructions...&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Note: for number 6, go up the blue stairs and turn right towards the fridge and stove. The house turns invisible, even in first person mode. For me anyways. &#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;In this scene in first person:&#60;br /&#62;
&#60;a href=&#34;http://www.3dvia.com/scenes/93D6A7899BADBF91/sabal-reflex&#34; rel=&#34;nofollow&#34;&#62;http://www.3dvia.com/scenes/93D6A7899BADBF91/sabal-reflex&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jdelrio on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66717</link>
			<pubDate>Wed, 16 May 2012 19:20:44 +0000</pubDate>
			<dc:creator>jdelrio</dc:creator>
			<guid isPermaLink="false">66717@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;FYI - Anything between the avatar and your camera becomes &#34;ghosted - semi transparent&#34; on purpose so that you do not get lost inside buildings and corners.  This works best when there are many individual elements in a scene, specially if the roof is a separate element from the walls, ect.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tomy on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66716</link>
			<pubDate>Wed, 16 May 2012 18:57:30 +0000</pubDate>
			<dc:creator>tomy</dc:creator>
			<guid isPermaLink="false">66716@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Note: for number 6, go up the blue stairs and turn right towards the fridge and stove. The house turns invisible, even in first person mode. For me anyways.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jb01 on "Socket programming"</title>
			<link>http://www.3dvia.com/forums/topic/socket-programming#post-66715</link>
			<pubDate>Wed, 16 May 2012 18:34:16 +0000</pubDate>
			<dc:creator>jb01</dc:creator>
			<guid isPermaLink="false">66715@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;I'm really interested by a socket implementation for virtools is I am trying to use TCP to send/receive data!&#60;br /&#62;
Thanks!&#60;/p&#62;
&#60;p&#62;JB
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tomy on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66714</link>
			<pubDate>Wed, 16 May 2012 17:38:28 +0000</pubDate>
			<dc:creator>tomy</dc:creator>
			<guid isPermaLink="false">66714@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;2. It wasn't there before in this Scene on the floor: &#60;a href=&#34;http://www.3dvia.com/scenes/93D6A7899BADBF91/sabal-reflex&#34; rel=&#34;nofollow&#34;&#62;http://www.3dvia.com/scenes/93D6A7899BADBF91/sabal-reflex&#60;/a&#62;&#60;br /&#62;
3. It may be on purpose, but in small spaces it can be difficult to navigate without bumping into stuff. And I like looking down while moving so I can follow a path on the ground.&#60;br /&#62;
4. Sometime the collision detection fails kin the scene. That being the case, before I could switch to avatar view and zoom all the way out, then do a low angle underneath the floor double click on the floor somewhere else. I can't do that now, the camera zooms in too far. I can't see under the house.&#60;br /&#62;
5. Firefox 12 Windows 64 bit.&#60;br /&#62;
6. See above scene.&#60;br /&#62;
7. It has to be on Awesome mode, then see this scene: &#60;a href=&#34;http://www.3dvia.com/scenes/6B7A7F6173455769/scenes-glitch-with-transparency&#34; rel=&#34;nofollow&#34;&#62;http://www.3dvia.com/scenes/6B7A7F6173455769/scenes-glitch-with-transparency&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iainB85 on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66713</link>
			<pubDate>Wed, 16 May 2012 17:09:15 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66713@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Ok, sorry for your troubles in the mean time. Thanks for being patient with us!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>madalin on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66712</link>
			<pubDate>Wed, 16 May 2012 14:49:40 +0000</pubDate>
			<dc:creator>madalin</dc:creator>
			<guid isPermaLink="false">66712@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hello iainB85, &#60;/p&#62;
&#60;p&#62;thanks for you feedback. I am seeing the old V1 in Facebook but the new V2 in 3dvia.com (chat buuble included, ofcourse). So I will wait the next week update.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iainB85 on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66711</link>
			<pubDate>Wed, 16 May 2012 14:41:13 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66711@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hello madalin,&#60;/p&#62;
&#60;p&#62;Are you seeing the new Scenes V2 interface or the old V1? Chat was removed from the Facebook page, as chat is built into the new Scenes V2 interface right in the application. However, for previously embedded Scenes such as on Facebook they may still be loading the old version of Scenes. This will be updated in the next week time frame.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>soniab on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66710</link>
			<pubDate>Wed, 16 May 2012 14:28:01 +0000</pubDate>
			<dc:creator>soniab</dc:creator>
			<guid isPermaLink="false">66710@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hi everybody,&#60;/p&#62;
&#60;p&#62;The bug of win 32 folder instead of win 64 folder in the 64 bit installation has normally been corrected in the 2.14.391 version that corresponds to the V6R2013. We are going to check for the vkNature.vkmodule file problem.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>madalin on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66709</link>
			<pubDate>Wed, 16 May 2012 14:12:09 +0000</pubDate>
			<dc:creator>madalin</dc:creator>
			<guid isPermaLink="false">66709@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;no chat available, since yesterday afternoon GMT, in Scenes via &#60;a href=&#34;https://apps.facebook.com/studioplayer/&#34; rel=&#34;nofollow&#34;&#62;https://apps.facebook.com/studioplayer/&#60;/a&#62;. Uninstalled all players and installed the new one. Same issue.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bluAndy on "Errors in publishing"</title>
			<link>http://www.3dvia.com/forums/topic/errors-in-publishing#post-66708</link>
			<pubDate>Wed, 16 May 2012 13:09:51 +0000</pubDate>
			<dc:creator>bluAndy</dc:creator>
			<guid isPermaLink="false">66708@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;The attachment was refused so I wrote the errors below:&#60;/p&#62;
&#60;p&#62;[ERROR] [KERNEL] [E:/WS/StudioDP10_B5/VIAMPFoundation/vkMediaWorkflow.m/src/vkProjectExporter.cpp:345] ERROR (cannot finalize project export) (The operation failed:-1) [function:VMediaWorkflow::vkProjectExporter::Pack]&#60;/p&#62;
&#60;p&#62;[ERROR] [KERNEL] [E:/WS/StudioDP10_B5/VIAMPWeb/vkWebTools.m/src/vkWebProjectExporter.cpp:219] ERROR (export to 3DVIA failed : File upload to 3DVIA server failed) (The operation failed:-1) [function:VWebTools::vkWebProjectExporter::_FinalizePack]&#60;/p&#62;
&#60;p&#62;[ERROR] [KERNEL] [E:/WS/StudioDP10_B5/VIAMPWeb/vkHTTP.m/src/vkDownloadManagerWin32.cpp:334] ERROR (VKHTTP Generic Error) (The operation failed:-1) [function:VHTTP::vkDownloadManagerWin32::vkDownloadThreadRunTask::Job::InitRequest]&#60;/p&#62;
&#60;p&#62;[ERROR] [HTTP] [E:/WS/StudioDP10_B5/VIAMPWeb/vkHTTP.m/src/vkDownloadManagerWin32.cpp:325] HTTP Request Failed : /3dsearch/FileUpload [465:VKHTTP Generic Error]&#60;/p&#62;
&#60;p&#62;[ERROR] [KERNEL] [E:/WS/StudioDP10_B5/VIAMPWeb/vkHTTP.m/src/vkDownloadManagerWin32.cpp:334] ERROR (VKHTTP Generic Error) (The operation failed:-1) [function:VHTTP::vkDownloadManagerWin32::vkDownloadThreadRunTask::Job::InitRequest]&#60;/p&#62;
&#60;p&#62;[ERROR] [HTTP] [E:/WS/StudioDP10_B5/VIAMPWeb/vkHTTP.m/src/vkDownloadManagerWin32.cpp:325] HTTP Request Failed : /3dsearch/FileUpload [465:VKHTTP Generic Error]
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bluAndy on "Errors in publishing"</title>
			<link>http://www.3dvia.com/forums/topic/errors-in-publishing#post-66707</link>
			<pubDate>Wed, 16 May 2012 13:06:03 +0000</pubDate>
			<dc:creator>bluAndy</dc:creator>
			<guid isPermaLink="false">66707@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;I have a project that I want to export to 3dvia.com. Although everything is checked fine in the Build Smart Console every time i try to upload it, the upluad always fails.&#60;br /&#62;
I always get 6 errors in the Build Output Console. I attached a screenshot of them.&#60;br /&#62;
My project is 180MB in size and I dont have a premium acount. Is that the problem?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iainB85 on "Get the models intersect/collide flag and position.(ARGENT)"</title>
			<link>http://www.3dvia.com/forums/topic/get-the-models-intersectcollide-flag-and-positionargent#post-66706</link>
			<pubDate>Wed, 16 May 2012 12:50:56 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66706@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;If you want the object to go through other objects then vkObjectSliderConstraint component is not a good option. It's very description says &#34;Keep an object from penetrating other objects.&#34; -- honestly I do not know what the point of this component is with &#34;Do not constraint&#34; turned on.&#60;/p&#62;
&#60;p&#62;The simplest way to accomplish your above example would be to use trigger zones. I updated the example to use trigger zones to tell whether the sphere is currently colliding with a box or not. Some limitations to point out with this are:&#60;/p&#62;
&#60;p&#62;1. There is some overhead on creating trigger zones for each object (especially if you need to customize the trigger zone for something other than a box matching it's bounding volume).&#60;/p&#62;
&#60;p&#62;2. Trigger zones can only be basic shapes, or a combination of basic shapes. If you need very detailed collision on a complex object, it may not be ideal.&#60;/p&#62;
&#60;p&#62;If your scenario is simple enough I would try just using trigger zones to test if the object is inside another. If it's more complex I think we will need to move on to the &#34;Dynamics&#34; section of the Library tab, where all of Studio's physics components are located. They are a bit more complicated to setup, as it's a full physics engine, but they also give you much more information for collisions. &#60;/p&#62;
&#60;p&#62;I can prepare a sample using dynamics components to detect collision instead if you need, let me know.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Reset on "node2D clickable"</title>
			<link>http://www.3dvia.com/forums/topic/node2d-clickable#post-66705</link>
			<pubDate>Wed, 16 May 2012 12:43:13 +0000</pubDate>
			<dc:creator>Reset</dc:creator>
			<guid isPermaLink="false">66705@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hum ok, this should do the trick for the moment.&#60;br /&#62;
it would be cool to have a checkbox to avoid the alpha testing in a futur version.&#60;/p&#62;
&#60;p&#62;thx
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iainB85 on "node2D clickable"</title>
			<link>http://www.3dvia.com/forums/topic/node2d-clickable#post-66704</link>
			<pubDate>Wed, 16 May 2012 11:55:33 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66704@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Ok, I see the confusion -- I was simply doing a fully colored 2D node and settting it's alpha (in the color settings) to 0, which doesn't effect it being clicked.&#60;/p&#62;
&#60;p&#62;It seems, however, a .png with transparency in only parts of it acts different and indeed you cannot click on the transparent parts (which could be useful in some situations).&#60;/p&#62;
&#60;p&#62;I don't see a setting to modify it, but an easy work around would be to parent it under a 2D node - colored (of same size) and set the colored node alpha to 0, so you can't see it but click on it (effectively creating the click &#34;hotspot&#34; that you want).&#60;/p&#62;
&#60;p&#62;I updated your project to show what I mean. It's an extra step, but not too bad of a work around.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iainB85 on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66703</link>
			<pubDate>Wed, 16 May 2012 11:41:59 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66703@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hello tomy,&#60;/p&#62;
&#60;p&#62;The new version of Scenes is currently in a &#34;soft&#34; release while we monitor everything and make sure there are no critical issues. Stay tuned possibly as early as this afternoon for media on the update.  &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;To answer your immediate questions:&#60;/p&#62;
&#60;p&#62;1. This one doesn't seem like an actual problem?   &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_cool.gif&#38;quot; title=&#38;quot;8)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;br /&#62;
2. I don't think the camera settings were modified, so z-fighting shouldn't be increased. There will always be some z-fighting in 3D applications if two planes are directly on top of each other, can you simply offset it a tiny amount to fix the problem?&#60;br /&#62;
3. This is on purpose, to make avatar navigation easier and never to have weird camera angles while trying to walk. If you hold down the left mouse button and rotate while walking it will turn your avatar left-right. If you hold down the middle mouse button while walking you can rotate around your avatar and walk at the same time. Letting go will always recenter the camera behind avatar.&#60;br /&#62;
4. I don't understand what you mean here, can you describe the scenario further?   &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_confused.gif&#38;quot; title=&#38;quot;:?&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;br /&#62;
5. I am not experiencing this. If I open the chat, click elsewhere in the Scene, and type something it does not record in the chat window. Can you confirm this and let us know what operating system, and browser + version you are using?&#60;br /&#62;
6. I am not seeing this one either, do you have some specific models we can reproduce this with?&#60;br /&#62;
7. I am not sure I understand what you mean here either. Again, do you have a specific model to illustrate what you mean here so we can reproduce?&#60;/p&#62;
&#60;p&#62;Thanks for your feedback Tomy -- this is just the first release of the new version, but we are still working on quite a few things for it in the future.   &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_cool.gif&#38;quot; title=&#38;quot;8)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
		</item>
		<item>
			<title>windicefire on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66702</link>
			<pubDate>Wed, 16 May 2012 10:39:51 +0000</pubDate>
			<dc:creator>windicefire</dc:creator>
			<guid isPermaLink="false">66702@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Where can we find list of all the changes?&#60;br /&#62;
Here only major ones are listed
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Reset on "node2D clickable"</title>
			<link>http://www.3dvia.com/forums/topic/node2d-clickable#post-66701</link>
			<pubDate>Wed, 16 May 2012 10:31:18 +0000</pubDate>
			<dc:creator>Reset</dc:creator>
			<guid isPermaLink="false">66701@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Here is an example project (with studio build 2.14.391)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>alonezhby on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66700</link>
			<pubDate>Wed, 16 May 2012 07:29:30 +0000</pubDate>
			<dc:creator>alonezhby</dc:creator>
			<guid isPermaLink="false">66700@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Ok,&#60;br /&#62;
Hope you will release new build as soon as possible.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tomy on "Where is the 3DVIA PrintScreen application now?"</title>
			<link>http://www.3dvia.com/forums/topic/where-is-the-3dvia-printscreen-application-now#post-66699</link>
			<pubDate>Wed, 16 May 2012 00:14:53 +0000</pubDate>
			<dc:creator>tomy</dc:creator>
			<guid isPermaLink="false">66699@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Did this work for you?&#60;br /&#62;
&#60;a href=&#34;http://web.archive.org/web/20110717042507/http://www.3ds.com/products/3dvia/3d-xml/1/&#34; rel=&#34;nofollow&#34;&#62;http://web.archive.org/web/20110717042507/http://www.3ds.com/products/3dvia/3d-xml/1/&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tomy on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66698</link>
			<pubDate>Tue, 15 May 2012 22:17:30 +0000</pubDate>
			<dc:creator>tomy</dc:creator>
			<guid isPermaLink="false">66698@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Ah, got it. Most of the controls are in the upper left corner on the Dassault Systemes button, to change between avatar and free navigation, add manage and create models, and do sharing stuff. More stuff yet can be found by pressing the wrench, and further navigation controls can be found by mousing over the lower left (useful for avatar or free navigation &#34;spectator&#34; mode).&#60;br /&#62;
I spotted a few immediate problems:&#60;br /&#62;
1. My computer can run Awesome mode without lag&#60;br /&#62;
2. Anything on the ground causes z-fighting, unlike the earlier scenes.&#60;br /&#62;
3. The avatar move much quicker than before and always resets the camera angle when moving&#60;br /&#62;
4. Not really a problem but a limitation, that I cannot zoom out under a model without an auto zoom in towards the avatar.&#60;br /&#62;
5. Chat records anything you type, whether or not the textbox is focused.&#60;br /&#62;
6. Some models turn see through even without an avatar in the way.&#60;br /&#62;
7. Improper behavior of see through textures (blocks out everything textured, but those that are coloured show through).
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tomy on "3dvia Scenes New Style"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-scenes-new-style#post-66697</link>
			<pubDate>Tue, 15 May 2012 22:00:04 +0000</pubDate>
			<dc:creator>tomy</dc:creator>
			<guid isPermaLink="false">66697@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Woah... that's new. Is there any blog post or anything on how to use the new Scenes?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jdelrio on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66696</link>
			<pubDate>Tue, 15 May 2012 18:46:05 +0000</pubDate>
			<dc:creator>jdelrio</dc:creator>
			<guid isPermaLink="false">66696@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Thank you for letting us know!  I've notified the Support team on this issue.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>alonezhby on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66695</link>
			<pubDate>Tue, 15 May 2012 15:33:54 +0000</pubDate>
			<dc:creator>alonezhby</dc:creator>
			<guid isPermaLink="false">66695@http://www.3dvia.com/forums/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;&#60;cite&#62;iainB85 &#60;a href=&#34;http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66690&#34;&#62;said&#60;/a&#62;:&#60;/cite&#62;That looks like the correct build number, if you have found specific bugs feel free to report them so we can track them!
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;you mean the pro version is 2.14.384?&#60;/p&#62;
&#60;p&#62;Build  2.14.384:&#60;br /&#62;
I think 64bit vision has a wrong dir------redist\player\win32. when I changed it to win64, I can build the project to exe, but when I  run the exe, it reported a error missing vkNature.vkmodule file, and can not been run.....Then I copied the file from studio dir to exe dir,  and it can not  been run anymore, no error or to be started.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Reset on "node2D clickable"</title>
			<link>http://www.3dvia.com/forums/topic/node2d-clickable#post-66694</link>
			<pubDate>Tue, 15 May 2012 13:58:23 +0000</pubDate>
			<dc:creator>Reset</dc:creator>
			<guid isPermaLink="false">66694@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
no I don't have the same result. I can't select the node while in pause in the alpha=0 area, it select the object behind.&#60;br /&#62;
It's a simple vknode2d white a vkclickable (always active) and a vkbehavior to catch the event.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jdelrio on "Where is the 3DVIA PrintScreen application now?"</title>
			<link>http://www.3dvia.com/forums/topic/where-is-the-3dvia-printscreen-application-now#post-66693</link>
			<pubDate>Tue, 15 May 2012 13:45:04 +0000</pubDate>
			<dc:creator>jdelrio</dc:creator>
			<guid isPermaLink="false">66693@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;3DVIA Printscreen was discontinued a couple of years ago, and was recently removed from the 3ds.com site.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jdelrio on "3D PrintScreen"</title>
			<link>http://www.3dvia.com/forums/topic/3d-printscreen#post-66692</link>
			<pubDate>Tue, 15 May 2012 13:44:57 +0000</pubDate>
			<dc:creator>jdelrio</dc:creator>
			<guid isPermaLink="false">66692@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;3DVIA Printscreen was discontinued a couple of years ago, and was recently removed from the 3ds.com site.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>adachi on "Get the models intersect/collide flag and position.(ARGENT)"</title>
			<link>http://www.3dvia.com/forums/topic/get-the-models-intersectcollide-flag-and-positionargent#post-66691</link>
			<pubDate>Tue, 15 May 2012 13:18:02 +0000</pubDate>
			<dc:creator>adachi</dc:creator>
			<guid isPermaLink="false">66691@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Thanks ianB85.&#60;/p&#62;
&#60;p&#62;I could see get your sample file. and thank you so much to prepare for it.&#60;br /&#62;
Then, the script result is not exactly same  what I want, but it`s closely.&#60;/p&#62;
&#60;p&#62;Currently.&#60;br /&#62;
The ball collide with box, then ball goes negative direction.&#60;/p&#62;
&#60;p&#62;I want to do as below.&#60;br /&#62;
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓&#60;br /&#62;
The ball collide to box. and ball is move and pass through of  it.&#60;br /&#62;
And also I need the flag when models are  collide/intersect.&#60;/p&#62;
&#60;p&#62;If I turn off object slider&#34;Do Not Constraint&#34; check box, the model goes through with any model.&#60;br /&#62;
But I  can not get flag of collide ...&#60;/p&#62;
&#60;p&#62;Hopefully, if you give me some more advice,.&#60;/p&#62;
&#60;p&#62;Best regards.&#60;br /&#62;
Adachi.
&#60;/p&#62;</description>
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		<item>
			<title>iainB85 on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66690</link>
			<pubDate>Tue, 15 May 2012 12:24:08 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66690@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;That looks like the correct build number, if you have found specific bugs feel free to report them so we can track them!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>iainB85 on "Problem with &#34;Set Orientation in Space&#34;"</title>
			<link>http://www.3dvia.com/forums/topic/problem-with-set-orientation-in-space#post-66689</link>
			<pubDate>Tue, 15 May 2012 12:20:19 +0000</pubDate>
			<dc:creator>iainB85</dc:creator>
			<guid isPermaLink="false">66689@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;I don't have any experience with the VRPN tracker or have the hardware to use it at my desk, so maybe that's why I am still confused, but I took a look at your project and I am still not sure what you want your desired result to be  &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;Just another suggestion, as it sounds like the essence of your problem is dealing with orientation expressed in vkQuat instead of Vec3... try doing a full search (ctrl + shift + double click) in the schematic window and looking up &#34;vkQuat::ComputeOrientation&#34; -- it looks like by using this function you may be able to use the direction and up vectors again.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>KoichiSenada on "Where is the 3DVIA PrintScreen application now?"</title>
			<link>http://www.3dvia.com/forums/topic/where-is-the-3dvia-printscreen-application-now#post-66688</link>
			<pubDate>Tue, 15 May 2012 11:33:43 +0000</pubDate>
			<dc:creator>KoichiSenada</dc:creator>
			<guid isPermaLink="false">66688@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;I can't find it anywhere!&#60;br /&#62;
Where is the 3DVIA PrintScreen application now?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>KoichiSenada on "3D PrintScreen"</title>
			<link>http://www.3dvia.com/forums/topic/3d-printscreen#post-66687</link>
			<pubDate>Tue, 15 May 2012 11:20:17 +0000</pubDate>
			<dc:creator>KoichiSenada</dc:creator>
			<guid isPermaLink="false">66687@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Where has the &#34;PrintScreen&#34; application moved to?&#60;br /&#62;
Where can I find it now?&#60;br /&#62;
What happened?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>alonezhby on "3DVIA Studio Beta and Pro updated to 2.14.391 Details"</title>
			<link>http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66686</link>
			<pubDate>Tue, 15 May 2012 09:18:17 +0000</pubDate>
			<dc:creator>alonezhby</dc:creator>
			<guid isPermaLink="false">66686@http://www.3dvia.com/forums/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62;&#60;cite&#62;jdelrio &#60;a href=&#34;http://www.3dvia.com/forums/topic/3dvia-studio-beta-and-pro-updated-to-214391#post-66655&#34;&#62;said&#60;/a&#62;:&#60;/cite&#62;A new release of 3DVIA Studio is now available! Here are the major changes:&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Simplified the learning curve for 3DVIA Studio&#60;/strong&#62;&#60;br /&#62;
- New Starter Project Gallery is now available&#60;br /&#62;
- 10 New Sample tutorials have been added to the Starter Project Gallery&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Load time Optimization&#60;/strong&#62;&#60;br /&#62;
- Experiences load up to 2x faster in the 3DVIA Studio Player&#60;br /&#62;
- The gain is experience dependent, some experiences could recieve an even larger performance boost&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;New additions to the Nature Library&#60;/strong&#62;&#60;br /&#62;
- Tree engine has been added providing high-quality rendering combined with optimizations on performance&#60;br /&#62;
- 10 new ready-to-use tree types have been added to the Nature Library&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;New additions to the Behavioral engine&#60;/strong&#62;&#60;br /&#62;
- Variant Type is available in the Schematic workset&#60;br /&#62;
- HashTable Type is available in both VSL and Schematic worksets&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Car Dynamics enhancements&#60;/strong&#62;&#60;br /&#62;
-Car Dynamics system has been updated to provide more realistic vehicle handling
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;Did the Studio Pro media updated to 2.14.391 on the site: dsxeco.3ds.com? Cause what I got is 2.14.384, this version has some bugs and mistakes.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>3dvipan on "which can contain dangerous things."</title>
			<link>http://www.3dvia.com/forums/topic/which-can-contain-dangerous-things#post-66685</link>
			<pubDate>Tue, 15 May 2012 08:13:19 +0000</pubDate>
			<dc:creator>3dvipan</dc:creator>
			<guid isPermaLink="false">66685@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;Keep mounted&#124;a watch} fixed out for small objects that your baby could choke on. Develop any coins, marbles, beads, paper clips, and totally different very little objects you discover on low tables or the bottom or in low drawers or cupboards. once you got to do tasks and your baby could also be out of your sight, you’d higher take him with you on your back or in front of you with discount Ergo baby carrier.&#60;/p&#62;
&#60;p&#62;Be watchful once you have got guests, too. In spite of how fastidiously you have got been childproofed the house, Great-Aunt Jane in all chance has not applied your standards to her purse. Aspirin, lipstick, medications, and various things that folk sometimes carry with them are dangerous to young kids.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;www.ergobabystockist.com/ergo-baby-sports-c-3.html&#34;&#62;ergo baby carrier australia stockist&#60;/a&#62;&#60;br /&#62;
&#60;a&#62;buy ergo baby carrier australia&#60;br /&#62;
&#60;a&#62;ergo baby carrier sale australia&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bluAndy on "Problem with &#34;Set Orientation in Space&#34;"</title>
			<link>http://www.3dvia.com/forums/topic/problem-with-set-orientation-in-space#post-66684</link>
			<pubDate>Tue, 15 May 2012 07:27:06 +0000</pubDate>
			<dc:creator>bluAndy</dc:creator>
			<guid isPermaLink="false">66684@http://www.3dvia.com/forums/</guid>
			<description>&#60;p&#62;The attachment was refused doe to it's size. I had to change the house to something more smaller  &#38;lt;img src=&#38;quot;http://www.3dvia.com/forums/my-plugins/bb-smilies/default/icon_biggrin.gif&#38;quot; title=&#38;quot;:D&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; 
&#60;/p&#62;</description>
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