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Trx Front Rim


uploaded by flatform 1 month ago

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© flatform


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The original TRX rim, as close as possible to the protoype with a mold aspect, where it is visible or not. Created as a solidworks tutorial for DrSlumper’s brilliant TRX project, to accompany his modelled parts, we hope soon to have the complete bike in precision-made 3D. http://thetrxproject.blogspot.com/

This project has been inspirational for my tutorial and i try to give my best, yet as much i give my best twice as much i get disappointed from solidworks as a professional tool, let’s see how it goes on :) The rim needs some refinements which will be done later by just adjusting the basic sketches/sections, that’s the best part in associative modelling.

Fun part when modelling a rim is that you take a measure, put it in the CAD, then return to take another one and the rim is…somewhere in the room.

This rim was used in many other yamaha bikes, for sure in the FZR family. What i like in TRX’s humble existence is that is made out of various ready-made parts yet it blows a distinct, dynamic character which brought not many, yet passionate fans.



  • Currently 5.00/5
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dswavely
dswavely wrote...
1 month ago

Absolutely gorgeous! Great detail!

Since you’re using SolidWorks, have you mated your parts to the X, Y and Z planes? If you do that you can just hit the “f” key and your model will be automatically centered in your viewing pane.




flatform
flatform wrote...
1 month ago

thanks for the tip, i should test it to see how this works. Don’t know which rim color you saw, i am trying to find a proper materials for both the standard and 3Dxml viewer, if it was the dark one, it really hides the detail! :) just uploaded a gray one.

the reason i emphasize on detail is first because i see it as a great, inspirational opportunity to dig into solidworks (or PROE, Catia and so on) and evaluate it as a design tool for true, manufacturable products. On the other hand, there is an internal need to conserve these parts (and the hole machine eventually) in a faint-less digital way. So that we could closely observe the machine, similarly to what we would do in reality.

greetings, any news about 3Dxml viewer’s ambient occlusion?




dswavely
dswavely wrote...
1 month ago

The first rim i saw was a warmer gray color, but I could still see all the detail clearly.

I agree with your reasons for modeling to a high level of detail. There’s no better way to learn something than to know exactly what you want so you won’t settle for “good enough”. There is actually a budding group of people doing historical preservation just as you are.

Could you provide a little more information about the ambient occlusion problem. The members of the development team here were not aware of a problem, but the 3DXML Viewer development team is in France and we can reach the right person if we know what the problem is.




flatform
flatform wrote...
1 month ago

high levels of chromatic consciousness i see… ok, you saw a proper version. :)

ther is no problem with the ambient occlusion, apart from that it gets easily black, even in shallow spots i think and that was my proposal.

On the contrary, i was impressed with the speed of the ambient occlusion in the 3Dxml viewer, in my card (which does not support such a feature natively as all non CUDA like in 8, 9, 1, 2 nvidia series) it takes more than 2 seconds to show ambient occlusion in solidworks. How is that so fast in the 3Dxml viewer? only thing i can see is that when i rotate the occlusion is a bit lower quality and when still it updates to full quality. Still it is very very fast (even fullscreen) how is that done?

eitherway, thank you for your extent comment Don!




flatform
flatform wrote...
1 month ago

another technical question, is it possible by editing the 3Dxml file (the model file) to change the orientation of the object in the 3Dxml viewer?




dswavely
dswavely wrote...
1 month ago

I’m not ignoring you flatform, but I am trying to find the answers to your questions. I have not been able to get our own DS product (3DXML Viewer) to work on my DS laptop for over a year, so I must try things on other computers as I have time.

It is possible to change the orientation of the model in the viewer by selecting the surface that you want to be the ground plane, but I don’t know the steps to do it.

The ambient occlusion issue is one that I’m not familiar with mainly because I never use that viewer, so we appreciate the compliments (“we” being the development team) and I will look into the “black areas” issue.

Feel free to remind me if I haven;t answered in awhile as I tend to get too many things going at once and inevitably forget something. :)




dswavely
dswavely wrote...
1 month ago

I like your term “chromatic consciousness”! I started courses at Art Center College of Design in 1970, so after almost 40 years I better have a good level of chromatic consciousness. :D




flatform
flatform wrote...
1 month ago

thanks again for the interest Don, i started my studies in Arts in 1994, i wish i have the same enthusiasm (and chromatic perception) in 2033! ;)




dswavely
dswavely wrote...
1 month ago

You’re welcome! It’s all about being enthusiastic about learning. What we like the best will hold out interest for a long, long time! You will only be better by 2033!




DrSlumper
DrSlumper wrote...
1 month ago

Fantastic job!!! 5 Stars of course. I can´t thank enough the work of Flatform, his quality models are amazing. I´m very happy to have a “partner” in this adventure to model the complete TRX.

I also have some problems with the orientation in .3dxml format (Orientation, lights…) but I´m guilty because my little Knowledge of the 3dxml viewe.




flatform
flatform wrote...
1 month ago

Thanks Dr, let’s see if this model can be simply adjusted to become the rear rim, too. when we have time or the opportunity we can take measures of the rear rim centre/beam spans and check if this model can adapt!




dswavely
dswavely wrote...
24 days ago

Congratulations flatform! Your model has been included in the 50th weekly Top 10 models blog with pictures and links to your model.

Go to http://www.3dvia.com/blog/3dvia-top-10-models-050/ to check it out!





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