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Trx Front Left Signal Light


uploaded by flatform 1 month ago

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All the parts, except the cables, that form the stock front left signal light of the yamaha TRX. Orientation is vertcal instead of horizontal due to a bug of solidworks built-in 3Dxml translator. Transparencies are also neglected in solidworks 3Dxml output. This part is the original model, which was configured later to form the rear left signal light http://www.3dvia.com/flatform/models/8EB0B38496A8BA8C . Configurations in Solidworks enables creation of similar parts by just varying dimensions and suppressing or not features (extrudes, cuts, etc). Very handy if we need, for example, to change the design curves a bit, the changes will be propagated in all configurations.

Created as a solidworks tutorial for Dr Slumper’s TRX project http://thetrxproject.blogspot.com/ .

The assembled parts will be shown in the 3Dvia TRX group http://www.3dvia.com/groups/group_home.php?groupId=FCF3E0F2C4D6E8FA



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alfredix
alfredix wrote...
1 month ago

That is a very well done assembly. Perfect shape of the main body. Excellent job.
I wonder if you or Dr. Slumper will ever run into performance issues. I mean, if all parts of the whole TRX are as detailed as this one there is a lot of data…




ntweisen
ntweisen wrote...
1 month ago

Neat




flatform
flatform wrote...
1 month ago

No, absolutely no performance issues, we both use the XPSC 900 transorganic virtual synthesis platform!! :)) That is exactly my concern too alfredix. But before referring to that i must sought that your models are just stunning, each one of them. Which software do you use?* So accurate and life-like even they do not weigh 10tons of kilobytes each. Your motorcycle models are just touching, the military ones are so interesting even without thinking they are military. Saying well done or keep on sounds useless, i am sure you will…

As for our little project i have this need of capturing as much details as i can, so that someone could discover the model with almost a magnifying glass. In assemblies i guess we will push the polygons down, and suppress most of the cosmetic filleting below 0.5mm at least, which where reserved for the end of the feature tree.

I am also sure that by the time we finish graphic cards will have been taken to new fields of evolution, haha.

In this specific model the internal signal glass refraction layers where also modeled in close to full detail, they look perfect in true transparent renderings, yet would be useless here.

Thank you for mentioning the main body shape, even though it looks simple, it was a heck to figure out how to model it precisely, i am not very experienced in this kind of modelling yet!

What we should also do is lower the polygon quality so that all our models would be less than 2MB, shareable in 3Dvia Shape.

*(just saw it’s ProE, use that too yet i dig into Solidworks this period, will return to it sooooon :)




flatform
flatform wrote...
1 month ago

thanks ntweisen, always try my best, next time i model somthing like this i hope i do it 100% the “clean” modelling way :)




alfredix
alfredix wrote...
1 month ago

Thanks for that detailed explanation flatform. Yes I use ProE. Mostly because of its capabilies in terms of structured design. I was a heavy SW user, a few years ago. If you check the HEMMT models, they were orginally modelled in SW. You are right about the graphic cards, but trust me: No matter what you have, it could always be a bit faster :)
I am sure you are on the right way with reducing cosmetic features in the whole assembly. Also “removing” hidden parts brings a lot help. That is solved excellent in ProE. You can define which parts are loaded and which not. I am sure there is something similar in SW.
Btw: My motorcycle models are from the japanese Honda web site. I just assembled the parts.




flatform
flatform wrote...
1 month ago

Always the fastest is not fast enough! I will return to Proe myself soon, solidworks is fun yet misses a lot of “specific” options. I will try Catia as well, this whole modelling thing started from a CNC company i work with 2 months ago, they use TopSolid (the CAM version not design) so i begun to check out all the CAD/CAM software i wanted to in the past. So after modelling in SW for a bit i will try Catia for a while and then stick up with TopSolid 2009 a bit (it has an awkward interface that kick away the first time user yet looks like a great manufacturing tool to learn, TopSolid 7 Design is SW-like). Anyway all the above are far more adequate for my work and spirit than Rhino, a fast-feeling yet limited tool. Interesting you got the models from Honda, now i understood that comment from DsWavely about the parts, think if yamaha has something like that, will help us a lot!!! 3D-replicating actual parts without blueprints/special space measuring equipment is hell.

keep on the wonderfull ProE work, i will join you soon!





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