GPU Raytracing with 3DVIA Studio
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- nicovize
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Description
This sample demonstrates what kind of rendering is possible with 3DVIA Studio. This scene uses raytraced reflections and refractions, HDR rendering, and MLAA (these 2 last features are builtin in 3DVIA studio, and easily accessible from the viewport object). Raycasting on a regular grid is performed on the GPU to achieve that result. A recent GPU supporting shader model 3.0 is required for the demo to run well. I tested it on a Radeon HD 5870 and got smooth results..
NB : The sample may need some seconds to starts (due to compilation of the shader)
Author : Nicolas Vizerie (nicovize.wordpress.com)
File Overview
- Original file size:12.6 MB




Wow ! Excellent
You rule Nico
Excellent Nico !
+1
Excellent !
You’re impressive Nico ! Will the demo source be public ?
thanks !
glad you liked it :)
I will ask if I can make it public
Impressive.
So awesome how is the performance on more complex scenes?
Wow
Great works… Very nice technical demo
And it’s compatible with 3D Vision :)
Congratulations Nicholas! Your Experience has been included in the Top 10 – 118 blog with pictures and links to your Experience.
Go to http://www.3dvia.com/blog/3dvia-top-10-3d-models-118/ to check it out!