GPU Raytracing with 3DVIA Studio

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Description

This sample demonstrates what kind of rendering is possible with 3DVIA Studio. This scene uses raytraced reflections and refractions, HDR rendering, and MLAA (these 2 last features are builtin in 3DVIA studio, and easily accessible from the viewport object). Raycasting on a regular grid is performed on the GPU to achieve that result. A recent GPU supporting shader model 3.0 is required for the demo to run well. I tested it on a Radeon HD 5870 and got smooth results..
NB : The sample may need some seconds to starts (due to compilation of the shader)
Author : Nicolas Vizerie (nicovize.wordpress.com)


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  • Original file size:12.6 MB
3DRS
3DRS wrote...
over 3 years ago

Wow ! Excellent




hypergeff
hypergeff wrote...
over 3 years ago

You rule Nico




flamenco
flamenco wrote...
over 3 years ago

Excellent Nico !




Syl20Bnr
Syl20Bnr wrote...
over 3 years ago

+1




freejack3d
freejack3d wrote...
over 3 years ago

Excellent !




EdouardLorin
EdouardLorin wrote...
over 3 years ago

You’re impressive Nico ! Will the demo source be public ?
thanks !




nicovize
nicovize wrote...
over 3 years ago

glad you liked it :)
I will ask if I can make it public




tristanG
tristanG wrote...
over 3 years ago

Impressive.




kabab
kabab wrote...
over 3 years ago

So awesome how is the performance on more complex scenes?




tiusnonos
tiusnonos wrote...
over 3 years ago

Wow




AlexandreDelan
AlexandreDelan wrote...
over 3 years ago

Great works… Very nice technical demo




Syl20Bnr
Syl20Bnr wrote...
over 3 years ago

And it’s compatible with 3D Vision :)




dswavely
dswavely wrote...
over 3 years ago

Congratulations Nicholas! Your Experience has been included in the Top 10 – 118 blog with pictures and links to your Experience.

Go to http://www.3dvia.com/blog/3dvia-top-10-3d-models-118/ to check it out!





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