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This sample demonstrates what kind of rendering is possible with 3DVIA Studio. This scene uses raytraced reflections and refractions, HDR rendering, and MLAA (these 2 last features are builtin in 3DVIA studio, and easily accessible from the viewport object). Raycasting on a regular grid is performed on the GPU to achieve that result. A recent GPU supporting shader model 3.0 is required for the demo to run well. I tested it on a Radeon HD 5870 and got smooth results..
NB : The sample may need some seconds to starts (due to compilation of the shader)
Author : Nicolas Vizerie (nicovize.wordpress.com)