6/7/2011 – v0.5 Changes:
- Minimap now scales to whatever resolution the player is set at
- Updated graphic for amount of crates left
-Improved missile targeting to aim at top of crate rather than bottom, to prevent it from hitting the ground so often
Great game !
When I use 3D vision the game is half slower (120 frames per second instead of 60).
You should use the time elapsed between each frame to make the game speed CPU independent.
Its completely black for me apart from the engines..
I’m using a ati 4870 with the latest drivers…
Player version 2.1.126
The player updated fixed it for me
Good to hear — this is an early beta release, we hope to add much more to the game soon, but feedback is welcome :)
Have to take back my original comment – it’s consistently crashing my browser.
Hi, it seems I have issues on the textures of the sand/wind particles under the vessel, and on the explosions of my missile…
Played the GAME. The game is nice but when there are less than 12 boxes left for bursting , jet move at snails pace.
Created a video to show the problem but unable to upload it :(
suck
fuck
$$
Nice work.
I can not blow up the crates, you just hit them with a missile correct?
I am using firefox 5.0 with the latest player. I currently develop with Unity 3D, and would like to try this engine, do you have any thoughts on how they compare , ease of use, etc