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Combat Buggy V1.0


uploaded by emag 8 months ago

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© Jeremy Pratt


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This is a tube framed vehicle i created 100% in google sketchup7. some parts are somewhat low poly because I’m hoping to put it in a game like Halo custom edition. includes many details like an engine and speedometer, i will probably keep working to improve this model over time. Uploaded by emag 12/03/2009 04:32:02


check out some of my other models!

  • Currently 4.00/5
(out of 4 ratings)
 

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alfredix
alfredix wrote...
8 months ago

Yes sir!! Great buggy. and very well done model. Nobody will mess with this one :) Excellent job!!! Keep going, I am curious about the next versions :)




sady2
sady2 wrote...
8 months ago

very cool gatlings




jdelrio
jdelrio wrote...
8 months ago

Hey Emag! Nice work, may I suggest if this is going in a game that maybe you can simplify the interiors and delete the interior wheel geometry, that should bring it down to a more game friendly polygon count.

and the roof mounted minigun may need a swivel mount unless you intended it to be forward firing only.

Can’t wait to see future iterations, like the multi-purpose warthog :)




sady2
sady2 wrote...
8 months ago

i am glad jdelrio likes it also!




sady2
sady2 wrote...
8 months ago

in warehouse it is named ‘post-apocaliptic buggy’




dswavely
dswavely wrote...
8 months ago

Congratulations emag! Your model has been included in the 19th weekly Top 10 models blog as an “Honorable Mention” with a picture and a link to your model.

Go to http://www.3dvia.com/blog/2009/03/31/3dvia-top-10-models-019/ to check it out!




emag
emag wrote...
7 months ago

The next revision to this buggy im thinking will be redone wheels and tires, the ones on it look really cool but are very high poly and need to be changed to game friendly, lower poly wheels and tires.




emag
emag wrote...
7 months ago

There is now a newer version of this model available: http://www.3dvia.com/emag/models/B3DD98A9BB8D9FB1
it would be better for those running slower computers to download this version because it has less detail and fewer textures.





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