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Intesection Of Surfaces/solids - Abu - Colored Planes & Resulting Surfaces


uploaded by dswavely 5 months ago

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© abu_roadking


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THIS IS ALL abu-roadking’s WORK. I ONLY CHANGED THE COLOR OF THE PLANES & THE RESULTING SURFACES TO MAKE IT EASIER TO SEE IN THE 3DVIA PLAYER.

This might be very basics of shape generation for the advance modelers, but could help others understand better the finer aspects and appreciate good models from not-so-good or basic ones.

And this could very well be extension of DPV1’s tutorial on “How to create sperical objects in 3DVIA”
( http://www.3dvia.com/blog/2009/03/05/3dvia-shape-tutorial-how-to-create-spherical-objects/ )

If we create ‘Front’ ‘Top’ ‘Side’ views of a cube, we get square geometry in all 3 basic planes. The other way round if we have these ‘square’ views we can generate the cube by extending the squares in 3d in 2 directions, say in X axis and Y axis. The intersection of these extensions would yield a Cube.

Similarly, we can generate fairly complex shapes if we have accurate, scaled and perfectly placed views.

In the first example, I have 2 circles of different radii. I project them to make 2 cylinders intersecting at right angles. Now, after removing the ‘unwanted’ surfaces we have a solid similar to say a soap-case.

2nd example has one semicircle and a ‘rectangle’ with 2 sides circular in nature. When both are extended to intersect, and I remove the external surfaces I get a shape similar to a F1 car’s rear-view mirror, or a pen box.

3rd example is pretty interesting, 3 equal circles in perpendicular planes. In first step you get a flowery kind of shape. When you remove the external surfaces, you get a spherical type of object.

To build a more accurate sphere, all you need to do is increase the cylinders as explained in the 4th example.

Now, it’ll be easy for you to understand how the nose of “Sikorsky 92” model was made. Rather the whole of the chopper is made in this way. The original shape of the nose should be conical. However, in my model it’s more like intersection of the side and top views. So rather than being conical, it’s parallel to side and top planes. However closer to the actual cone if not exact cone!!

So the key is that you should be able to disintegrate the complex shapes into simpler parents. And when you can do that half the battle is won :)

When you have 3 views of any car or aircraft or any component you can develop the 3d model which would be fairly accurate when one sees it parallel to these 3 views.

The starting point is basically a drawing like the one available at ( http://www.aviastar.org/helicopters_eng/sik_s-92.php ) for Sikorsky 92. You’ll find many such drawings at ( http://carblueprints.narod.ru/ ). Just google “blueprints” and you’ll land up with loads of such images… So happy modeling…


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dswavely
dswavely wrote...
5 months ago

abu_roadking suggested that I go ahead and color the surfaces resulting from the cuts and deletions the same as the original plane to help make the process and results clearer. I agree that this is better.




sady2
sady2 wrote...
5 months ago

we alredy can make spheres in 3.0
and i used this techinique(may vary) to do half-spheres in 2.0 and 2.1




abu_roadking
abu_roadking wrote...
5 months ago

yes sady making spherical objects is a lot more easier in 3.0 thanks to revolve command… but you can certainly apply these principles to create a lot of ‘fairly’ complex models… not very complex tough…

don, this colored version looks even better than the original plain version… why didn’t i think of this ;-)




dswavely
dswavely wrote...
5 months ago

Thanks abu_roadking. The colors just help your great visuals. I hope people can learn from the eloquently presented concepts.

CAD users are familiar with these basic concepts (but still need to be reminded from time to time).

People new to 3D can discover new ways of doing things by referring back to this model.




hobbnob
hobbnob wrote...
5 months ago

thank you soooooo much for including me in the top ten, i couldn’t quite beleive what i was seeing until i saw the model in the page, thank you!!!




dswavely
dswavely wrote...
5 months ago

You did all the hard work, but you’re welcome :D Thanks for sharing a great model!




hobbnob
hobbnob wrote...
5 months ago

believe it or not, it was actually a problem that caused me to make this model! normally i dont’ spend much time on models, but the internet hadn’t been working in my town so i had a lot of time on my hands, and so the minimi came…




tomy
tomy wrote...
5 months ago

I don’t know which revolve tool you are talking about, I didn’t see that on the right.
Great techniques Trigram… I mean abu roadking!




tomy
tomy wrote...
5 months ago

You sort of want to draw what the face of the shape will look like, except it will be round.




sady2
sady2 wrote...
5 months ago

tomy-select the PnP,and hold the cursor a second over the surface
then click the button appeared and select the line wich should be the rotation axis.
now remember-for revolve te line must be paralel to the form,and not secant.
and for drag in a direction,the line must be secant to the plane wich the form is from.
to make a sphere do a semi-circle and rotate it until you have the sphere
haven’t you saw the tutorial?




dswavely
dswavely wrote...
5 months ago

@tomy – The video tutorial for revolving is here: http://www.youtube.com/watch?v=JHmWAWpSSPs




tomy
tomy wrote...
5 months ago

Oh, thanks.




dswavely
dswavely wrote...
5 months ago

You’re welcome. I have a hard time finding the specific video I want myself. We’re trying to make it easier.




XQH_XXX
XQH_XXX wrote...
3 months ago

Don please add this to my tips trick group: http://www.3dvia.com/groups/group_home.php?groupId=12BB36081A2C3E10




dswavely
dswavely wrote...
3 months ago

Done!





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Intesection of Surfaces/Solids - Abu - COLORED PLANES & RESULTING SURFACES E49389DAECFED0E2