Using Template Files in Shape 2.0
Why do things more than once? Whatever your passion is in 3DVIA Shape 2.0 modeling, you can create template files like gsmith has and save enormous amounts of time. He shows us how valuable it is to create a single model containing a bunch of common elements that we can then select, copy, re-position and re-texture to make a new model. Then we just delete the leftovers and publish it as our own custom model.
It’s like having a 3D catalog of housing choices that we can use to build just what we want. His Colonial House Template file is complete with instructions too!
The yellow highlighted “Secret tip for aligning extensions” is very valuable, so I’ll add some images here to hopefully help make it even easier. Please pardon so much scrolling to see the images, but it’s important to see the difference between one action and another and what it is that you should be looking for.
First, an important note about selecting:
If you just select a face or line, as in the left hand picture above, you won’t be able to move or change anything except what is highlighted with a blue dashed outline. If you select the box inside the blue circle, then you select the whole item, as shown in the right hand picture above. Once you’ve selected the whole object then you can copy and paste it and use the “Secret tip”.
I’ve rotated the model a little, but if you select the whole object, then copy and paste it ( ctrl-c / ctrl-v ) it will look like it does above.
This is the “Secret” – after you paste the selected object ( ctrl-v ) and before you do anything else, PRESS THE SPACE BAR. Now your object has the measles – oh, I mean it’s covered with orange spots that you can now choose as anchor points. The anchor point that I want to use is circled in green.
Now that I’ve left clicked to select an anchor point, as I move the copy closer to the original, the original gets blue spots all over it (some of which are highlighted with green circles). This shows potential points that my selected anchor point can be latched onto. The one that I want to match up with is circled in red.
The yellow dashed line shows that the copy is aligned horizontally with the original using the center of both objects – just like I want it to be.
As I move the copy closer to the original, it will snap into place and indicate with a blue square that the alignment is complete.
* It is important to note that once you have joined one object to another (like we just did), you cannot disconnect it as a unit later. If you are lucky and realize it soon enough, you can use the undo button. You can also delete it face by face if you have to, but it can be time-consuming.
So, now you know the secret and can start making custom houses that are all yours without having to do all of the work from scratch. Thank you gsmith!
NEXT – we explore the “texture as desired” part of his instructions. It’s kind of like a recipe where the instructions say “salt and pepper to taste”. Adding textures can be a lot of fun and make all the difference in how your house tastes – I mean looks!
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Great idea – thank you for the tip!
this is in someways close to the use of Components in Sketchup.
which i use all the time in my work..
a Component is a defination you can give to a item or object you have made in a model like a door, a engine part and so on.
when defined as a component you can then save it in a component library and reuse it in a new model ither as it is or change it to fit the model..
allmost all parts made in my models i have saved in my component library so it is quite big now..
Thank you for the tips smike. And – thank you for sending a complete step-by-step tutorial with pictures!! Stay tuned for it to appear here on 3DVIA.
Be sure to check out smike’s models ( http://www.3dvia.com/smike ). They’re some of the best on 3DVIA!