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	<title>Comments on: Tips &amp; Tricks: Uploading to 3DVIA (DCC)</title>
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	<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/</link>
	<description>The Official Blog of 3DVIA 3D Modeling Community</description>
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		<title>By: mgbaron</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3297</link>
		<dc:creator>mgbaron</dc:creator>
		<pubDate>Wed, 29 Apr 2009 12:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3297</guid>
		<description>There is currently no way to export 3DXML from most DCC software, otherwise I&#039;m sure it would have made the list of recommended formats.</description>
		<content:encoded><![CDATA[<p>There is currently no way to export 3DXML from most DCC software, otherwise I&#8217;m sure it would have made the list of recommended formats.</p>
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		<title>By: mgbaron</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3295</link>
		<dc:creator>mgbaron</dc:creator>
		<pubDate>Wed, 29 Apr 2009 12:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3295</guid>
		<description>KMZ basically is a collada file wrapped in a zip with minimal other info contained in the zip.  From SketchUp, KMZ is probably your best bet because it is predictable and 3DVIA does a good job processing them.</description>
		<content:encoded><![CDATA[<p>KMZ basically is a collada file wrapped in a zip with minimal other info contained in the zip.  From SketchUp, KMZ is probably your best bet because it is predictable and 3DVIA does a good job processing them.</p>
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		<title>By: jdelrio</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3268</link>
		<dc:creator>jdelrio</dc:creator>
		<pubDate>Sun, 19 Apr 2009 23:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3268</guid>
		<description>3DVIA Shape and Google Sketch up free tools that allow users of all skill levels to create 3d shapes in a proprietory format.  They are not complete DCC applicaitions with the full suite tools and options for creating and producing 3d art and animations, and I therefore did not cover their use or tips in this blog.</description>
		<content:encoded><![CDATA[<p>3DVIA Shape and Google Sketch up free tools that allow users of all skill levels to create 3d shapes in a proprietory format.  They are not complete DCC applicaitions with the full suite tools and options for creating and producing 3d art and animations, and I therefore did not cover their use or tips in this blog.</p>
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		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3262</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Sat, 18 Apr 2009 15:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3262</guid>
		<description>Well, you go to file&gt;export&gt;3d model and save as Google Earth 4 (kmz).</description>
		<content:encoded><![CDATA[<p>Well, you go to file&gt;export&gt;3d model and save as Google Earth 4 (kmz).</p>
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		<title>By: sady2</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3261</link>
		<dc:creator>sady2</dc:creator>
		<pubDate>Sat, 18 Apr 2009 07:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3261</guid>
		<description>i didn&#039;t had time to read EVERYTHING,but i still have a question:how i can export models as kml or kmz?
because as collada the textures are lost,tough simetimes they are looking better.</description>
		<content:encoded><![CDATA[<p>i didn&#8217;t had time to read EVERYTHING,but i still have a question:how i can export models as kml or kmz?<br />
because as collada the textures are lost,tough simetimes they are looking better.</p>
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		<title>By: Omind</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3250</link>
		<dc:creator>Omind</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3250</guid>
		<description>@jdelrio: Good point. I should have added that I only use them on the model I am ready to upload. I always keep my source files safely saved elseware.</description>
		<content:encoded><![CDATA[<p>@jdelrio: Good point. I should have added that I only use them on the model I am ready to upload. I always keep my source files safely saved elseware.</p>
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		<title>By: jdelrio</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3247</link>
		<dc:creator>jdelrio</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3247</guid>
		<description>I&#039;m always hesitant to use decimators as I like to keep my models in polygons as opposed to triangles.  Once its triangulated it means I&#039;ll never touch it again, so a decimator might be good.  But I&#039;m much more of the type that likes to keep cleaning the model or reusing it over time and I can only use my loop selects when the model is still in polygons.

Alfredix, I&#039;m not skipping your comment, I am just waiting for someone smarter than I to give me some information :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m always hesitant to use decimators as I like to keep my models in polygons as opposed to triangles.  Once its triangulated it means I&#8217;ll never touch it again, so a decimator might be good.  But I&#8217;m much more of the type that likes to keep cleaning the model or reusing it over time and I can only use my loop selects when the model is still in polygons.</p>
<p>Alfredix, I&#8217;m not skipping your comment, I am just waiting for someone smarter than I to give me some information :)</p>
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	<item>
		<title>By: Omind</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3246</link>
		<dc:creator>Omind</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3246</guid>
		<description>Great info. I am looking more and more at collada, as it has great possibilities. Poly count is always a factor. Many programs like AC3D, which I use, Amapi and others include a polygon decimator in the program. If used carefully, it can prove invaluable when preparing files for upload. Also, there are some stand-alone programs that will redude the poly count. Rational Reducer and Polytrans, but these are expensive programs. A little program called Accutrans will do it also and is only $20 USD. Also the more organic and smooth the model is, the higher the poly count is. An example of this is my Audry 2 model. When viewed in wireframe some parts appear almost black! But, after reducing it, I actually got it under 3 megs and will probably do it again to get it under 2 megs so it can be used in Shape

Just my 2 cents :-)</description>
		<content:encoded><![CDATA[<p>Great info. I am looking more and more at collada, as it has great possibilities. Poly count is always a factor. Many programs like AC3D, which I use, Amapi and others include a polygon decimator in the program. If used carefully, it can prove invaluable when preparing files for upload. Also, there are some stand-alone programs that will redude the poly count. Rational Reducer and Polytrans, but these are expensive programs. A little program called Accutrans will do it also and is only $20 USD. Also the more organic and smooth the model is, the higher the poly count is. An example of this is my Audry 2 model. When viewed in wireframe some parts appear almost black! But, after reducing it, I actually got it under 3 megs and will probably do it again to get it under 2 megs so it can be used in Shape</p>
<p>Just my 2 cents :-)</p>
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		<title>By: alfredix</title>
		<link>http://www.3dvia.com/blog/tips-tricks-uploading-to-3dvia-dcc/comment-page-1/#comment-3243</link>
		<dc:creator>alfredix</dc:creator>
		<pubDate>Wed, 15 Apr 2009 11:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=4099#comment-3243</guid>
		<description>Hey Juan,
very valuable information in this article. Most interesting part for me was the &quot;formats to upload&quot;. 
I am just wondering, why there is no mentioning of th 3DXML format that 3DVia is using. As far as I know, this 3DXML is the basic format for Catia V6 (whereas there is a 3DXML, which is public and an &quot;accurate 3DXML&quot; which is so to say Catia native, if I am right)
Anyway, how dows the 3DXML fit in this world of DCC formats. Isn&#039;t is somehow cometetive to Collada? Are there pros and cons for either one.
Thanks in advance for your feeback.
Alfredix</description>
		<content:encoded><![CDATA[<p>Hey Juan,<br />
very valuable information in this article. Most interesting part for me was the &#8220;formats to upload&#8221;.<br />
I am just wondering, why there is no mentioning of th 3DXML format that 3DVia is using. As far as I know, this 3DXML is the basic format for Catia V6 (whereas there is a 3DXML, which is public and an &#8220;accurate 3DXML&#8221; which is so to say Catia native, if I am right)<br />
Anyway, how dows the 3DXML fit in this world of DCC formats. Isn&#8217;t is somehow cometetive to Collada? Are there pros and cons for either one.<br />
Thanks in advance for your feeback.<br />
Alfredix</p>
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