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Tag Archive for ‘3D gaming’

The Best of 3DVIA at GDC 09

Thank you to everyone who attended the 2009 Game Developers Conference and stopped by the 3DVIA booth. We had an excellent show: great in-booth attendance and a lot of interest in our products and services.
If you weren’t able to make the show, don’t worry, I’ll be recapping the highlights below.
The 3DVIA Lineup
We demonstrated four key [...]

Play Subsurface Online

Those of you who went to the Game Developers Conference (GDC) and stopped by the 3DVIA booth may have seen us demo a game called Subsurface. Many of you played this game (three players won a Wii) and asked whether there were plans to post a playable version online. After hearing the overwhelming requests for [...]

GDC 2009 is Now History! 3DVIA had an excellent show!

3DVIA once again exhibited at the Game Developers Conference and this year and we brought you into the booth with us live.
GDC 2009 is Now History! We had an excellent show and thank you for taking the time to watch 3DVIA live. You can catch many of the pictures from the show on Flickr.

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Check Out 3DVIA at the Game Developers Conference, GDC 2009

It is going to be a big week for the 3D industry with the 2009 Game Developers Conference in San Francisco.  If you are heading to the show, please stop by and say hello at the 3DVIA booth (#5738 North Hall). 

Not going to GDC?  Check out the daily blog post here, our live [...]

Modeling for games, Why does it look so good?

In my previous blog post we talked about how games need to render everything in the scene at 30 frames per second. To accomplish that you have to make models with as few polygons as possible but make them look just like they were immensely high poly. How is that possible?
Baking Textures

One way to do [...]

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