<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Not all 3D Content is Created Equal</title>
	<atom:link href="http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/</link>
	<description>The Official Blog of 3DVIA 3D Modeling Community</description>
	<lastBuildDate>Fri, 04 Dec 2009 14:01:50 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Omind</title>
		<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/comment-page-1/#comment-3194</link>
		<dc:creator>Omind</dc:creator>
		<pubDate>Sun, 15 Mar 2009 02:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/2008/04/27/not-all-3d-content-is-created-equal/#comment-3194</guid>
		<description>Having been creating and building for web 3D using VRML, X3D, etc, I can attest to the advantage of low poly construction and small textures. Quicker loading and faster rendering being a big part, and dealing with frames per second when connecting online. I also think that doing work in low poly can make you a better modeler. You learn to do more with less and it teaches you to represent the piece rather than make it exact, and then you get to learn to put detail in with textures to make it look more real. Let&#039;s face it, a lot of people are like me, NOT working for Pixar and therefore it is not necessary to make a movie detailed object. (Although I try sometimes anyway, &#039;cause I am obsessed, lol).</description>
		<content:encoded><![CDATA[<p>Having been creating and building for web 3D using VRML, X3D, etc, I can attest to the advantage of low poly construction and small textures. Quicker loading and faster rendering being a big part, and dealing with frames per second when connecting online. I also think that doing work in low poly can make you a better modeler. You learn to do more with less and it teaches you to represent the piece rather than make it exact, and then you get to learn to put detail in with textures to make it look more real. Let&#8217;s face it, a lot of people are like me, NOT working for Pixar and therefore it is not necessary to make a movie detailed object. (Although I try sometimes anyway, &#8217;cause I am obsessed, lol).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fred</title>
		<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/comment-page-1/#comment-3193</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Sat, 14 Mar 2009 22:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/2008/04/27/not-all-3d-content-is-created-equal/#comment-3193</guid>
		<description>Owned!</description>
		<content:encoded><![CDATA[<p>Owned!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jdelrio</title>
		<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/comment-page-1/#comment-3192</link>
		<dc:creator>Jdelrio</dc:creator>
		<pubDate>Sat, 14 Mar 2009 22:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/2008/04/27/not-all-3d-content-is-created-equal/#comment-3192</guid>
		<description>Let me educate you a little bit Tom.

1. The design for this model is publicly available through many websites, as its a a hasbro toy for the GI-Joe franchise.
proof = http://www.yojoe.com/vehicles/84/skyhawk/

2. Not all models that look alike are alike.  For example  my version of the Skyhawk incorporates some inovations like a quick release ammo drum fashioned after the ammo drum on an A-10 Warthog and ammo belts fashioned after the side mount grenade launchers from US military helicopters.

I redesigned the model and built it for an internal game project that I managed out of www.gameflood.com,  Information on this model and why it was created can be found on my website.

For Comparison:

My Skyhawk = http://www.jmdelrio.com/skyhawk.htm
Model on Vanishingpoint.biz = http://vanishingpoint.biz/productdetail.asp?productID=229

3. If you want to go around accusing people of stealing models with out doing your homework you will get burned.

That is all.
-Juan</description>
		<content:encoded><![CDATA[<p>Let me educate you a little bit Tom.</p>
<p>1. The design for this model is publicly available through many websites, as its a a hasbro toy for the GI-Joe franchise.<br />
proof = <a href="http://www.yojoe.com/vehicles/84/skyhawk/" rel="nofollow">http://www.yojoe.com/vehicles/84/skyhawk/</a></p>
<p>2. Not all models that look alike are alike.  For example  my version of the Skyhawk incorporates some inovations like a quick release ammo drum fashioned after the ammo drum on an A-10 Warthog and ammo belts fashioned after the side mount grenade launchers from US military helicopters.</p>
<p>I redesigned the model and built it for an internal game project that I managed out of <a href="http://www.gameflood.com" rel="nofollow">http://www.gameflood.com</a>,  Information on this model and why it was created can be found on my website.</p>
<p>For Comparison:</p>
<p>My Skyhawk = <a href="http://www.jmdelrio.com/skyhawk.htm" rel="nofollow">http://www.jmdelrio.com/skyhawk.htm</a><br />
Model on Vanishingpoint.biz = <a href="http://vanishingpoint.biz/productdetail.asp?productID=229" rel="nofollow">http://vanishingpoint.biz/productdetail.asp?productID=229</a></p>
<p>3. If you want to go around accusing people of stealing models with out doing your homework you will get burned.</p>
<p>That is all.<br />
-Juan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/comment-page-1/#comment-3191</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 14 Mar 2009 20:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/2008/04/27/not-all-3d-content-is-created-equal/#comment-3191</guid>
		<description>The design for this model has been stolen from  
vanishingpoint.biz</description>
		<content:encoded><![CDATA[<p>The design for this model has been stolen from<br />
vanishingpoint.biz</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/comment-page-1/#comment-3190</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Fri, 13 Mar 2009 22:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/2008/04/27/not-all-3d-content-is-created-equal/#comment-3190</guid>
		<description>Do you want to see low poly? Go to the search, go to &quot;Popular Modeling Software&quot; and choose &quot;Object Format (.off)&quot;.</description>
		<content:encoded><![CDATA[<p>Do you want to see low poly? Go to the search, go to &#8220;Popular Modeling Software&#8221; and choose &#8220;Object Format (.off)&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ModelMia</title>
		<link>http://www.3dvia.com/blog/not-all-3d-content-is-created-equal/comment-page-1/#comment-2697</link>
		<dc:creator>ModelMia</dc:creator>
		<pubDate>Tue, 29 Apr 2008 12:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/2008/04/27/not-all-3d-content-is-created-equal/#comment-2697</guid>
		<description>Juan - great post...looking forward to more.</description>
		<content:encoded><![CDATA[<p>Juan &#8211; great post&#8230;looking forward to more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
