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	<title>Comments on: Immersion Techniques in 3D Environments</title>
	<atom:link href="http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/</link>
	<description>The Official Blog of 3DVIA 3D Modeling Community</description>
	<lastBuildDate>Sat, 05 Dec 2009 13:28:10 +0100</lastBuildDate>
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		<title>By: mohoyoyo</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-20992</link>
		<dc:creator>mohoyoyo</dc:creator>
		<pubDate>Mon, 26 Oct 2009 08:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-20992</guid>
		<description>sorry dude, you are missing there a fabulous videogame. ITs a pitty nowadays people still censureing art, just becuase a 2headcow character  they censure a whole game, come-on is SCI-FI!!!.
I have a question maybe you can unswer, what happens if NAture decides it?
regards</description>
		<content:encoded><![CDATA[<p>sorry dude, you are missing there a fabulous videogame. ITs a pitty nowadays people still censureing art, just becuase a 2headcow character  they censure a whole game, come-on is SCI-FI!!!.<br />
I have a question maybe you can unswer, what happens if NAture decides it?<br />
regards</p>
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		<title>By: sady2</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3241</link>
		<dc:creator>sady2</dc:creator>
		<pubDate>Fri, 10 Apr 2009 16:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3241</guid>
		<description>i don&#039;t know if you choosed rightly Fallout 3 for description,because many users from here are from india.F3 was forbidden for seel in india because of the two-headed cows...unfair...</description>
		<content:encoded><![CDATA[<p>i don&#8217;t know if you choosed rightly Fallout 3 for description,because many users from here are from india.F3 was forbidden for seel in india because of the two-headed cows&#8230;unfair&#8230;</p>
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		<title>By: jdelrio</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3200</link>
		<dc:creator>jdelrio</dc:creator>
		<pubDate>Wed, 18 Mar 2009 12:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3200</guid>
		<description>Nice to meet you too Kevin</description>
		<content:encoded><![CDATA[<p>Nice to meet you too Kevin</p>
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		<title>By: Kevin Hong</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3199</link>
		<dc:creator>Kevin Hong</dc:creator>
		<pubDate>Wed, 18 Mar 2009 06:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3199</guid>
		<description>Hello nice to meet you...</description>
		<content:encoded><![CDATA[<p>Hello nice to meet you&#8230;</p>
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		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3181</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Sun, 08 Mar 2009 14:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3181</guid>
		<description>Video games? Reminds me of what I have been trying to say for a while, just couldn&#039;t find the place for it. Anyone know how to get models from Myst III with printscreen? I still have it and it says it uses DirectX (DirectX8.0).</description>
		<content:encoded><![CDATA[<p>Video games? Reminds me of what I have been trying to say for a while, just couldn&#8217;t find the place for it. Anyone know how to get models from Myst III with printscreen? I still have it and it says it uses DirectX (DirectX8.0).</p>
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		<title>By: Dave</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3106</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 08 Feb 2009 00:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3106</guid>
		<description>Very nice, keep up the good job on the articles.</description>
		<content:encoded><![CDATA[<p>Very nice, keep up the good job on the articles.</p>
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		<title>By: jdelrio</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3082</link>
		<dc:creator>jdelrio</dc:creator>
		<pubDate>Mon, 02 Feb 2009 04:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3082</guid>
		<description>I believe you can still add some dynamic elements to skyboxes, and you can most definitely mix and match to create the most immersive experience with the tools available.

Thanks rhalstead :)</description>
		<content:encoded><![CDATA[<p>I believe you can still add some dynamic elements to skyboxes, and you can most definitely mix and match to create the most immersive experience with the tools available.</p>
<p>Thanks rhalstead :)</p>
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		<title>By: rhalstead</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3081</link>
		<dc:creator>rhalstead</dc:creator>
		<pubDate>Mon, 02 Feb 2009 04:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3081</guid>
		<description>Excellent article Juan!</description>
		<content:encoded><![CDATA[<p>Excellent article Juan!</p>
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		<title>By: Omind</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3080</link>
		<dc:creator>Omind</dc:creator>
		<pubDate>Mon, 02 Feb 2009 04:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3080</guid>
		<description>I use sky domes primarily in limited size worlds where I want to animate it (Moving clouds, etc). Sky boxes are more infinite and can be coded in (in VRML). Other things like fog combined with level of detail help also. Combine these with realistic light mapping and decent physics and you can create a pretty real looking, immersive experience.</description>
		<content:encoded><![CDATA[<p>I use sky domes primarily in limited size worlds where I want to animate it (Moving clouds, etc). Sky boxes are more infinite and can be coded in (in VRML). Other things like fog combined with level of detail help also. Combine these with realistic light mapping and decent physics and you can create a pretty real looking, immersive experience.</p>
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		<title>By: jdelrio</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3079</link>
		<dc:creator>jdelrio</dc:creator>
		<pubDate>Sun, 01 Feb 2009 21:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3079</guid>
		<description>Tomy you would be correct,  I use skydomes mostly for stationary scene&#039;s that contain limited movement or for a single render.  Skyboxes for everything interactive like a game.</description>
		<content:encoded><![CDATA[<p>Tomy you would be correct,  I use skydomes mostly for stationary scene&#8217;s that contain limited movement or for a single render.  Skyboxes for everything interactive like a game.</p>
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		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3078</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3078</guid>
		<description>Today!</description>
		<content:encoded><![CDATA[<p>Today!</p>
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		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3077</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3077</guid>
		<description>As far as I have seen with printscreen (Maybe that should be the ad: Everything you will have seen with print-screeeeeen with the classic annoying music) The skybox is better for traveling far distances like in long races and skydome is for having limited space like in the 3d roller coaster ride (See if it&#039;s skybox or skyyyyydoooome when you download printscreen right-at-hoooooooooooooooooooooooome!)</description>
		<content:encoded><![CDATA[<p>As far as I have seen with printscreen (Maybe that should be the ad: Everything you will have seen with print-screeeeeen with the classic annoying music) The skybox is better for traveling far distances like in long races and skydome is for having limited space like in the 3d roller coaster ride (See if it&#8217;s skybox or skyyyyydoooome when you download printscreen right-at-hoooooooooooooooooooooooome!)</p>
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		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3076</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3076</guid>
		<description>Lots of shockwave and virtools 3d games use these. Bee movie game is a good example for games I&#039;ve played.</description>
		<content:encoded><![CDATA[<p>Lots of shockwave and virtools 3d games use these. Bee movie game is a good example for games I&#8217;ve played.</p>
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		<title>By: tomy</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3075</link>
		<dc:creator>tomy</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3075</guid>
		<description>I have the Wall&#8226;E video game with it I got Ratatuie (however you spell that name) and Cars videogame demos. I printscreened cars and found no atmosphere. That was because the atmosphere was actually a sphere over your head, following the game player around wherever Mcqueen goes. The game is actually pretty fun, but I switched to burnout paradise because of its 250 miles of HD realistic (should&#039;nt say the same thing twice, I guess!) enviorment. Cars is similar game except it&#039;s made for kids.</description>
		<content:encoded><![CDATA[<p>I have the Wall&bull;E video game with it I got Ratatuie (however you spell that name) and Cars videogame demos. I printscreened cars and found no atmosphere. That was because the atmosphere was actually a sphere over your head, following the game player around wherever Mcqueen goes. The game is actually pretty fun, but I switched to burnout paradise because of its 250 miles of HD realistic (should&#8217;nt say the same thing twice, I guess!) enviorment. Cars is similar game except it&#8217;s made for kids.</p>
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		<title>By: jdelrio</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3073</link>
		<dc:creator>jdelrio</dc:creator>
		<pubDate>Fri, 30 Jan 2009 16:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3073</guid>
		<description>Ahh Half-Life 2 :)    They do fantastic work and if anyone is looking for a nice little demo showcasing the techniques discussed above, I invite you to download the Half-Life 2 Lost Coast demo on Steam.  Steam is a digital distribution portal by Valve the makers of Half-Life.   All of it is free, and the demo is a fantastic interactive walkthrough.</description>
		<content:encoded><![CDATA[<p>Ahh Half-Life 2 :)    They do fantastic work and if anyone is looking for a nice little demo showcasing the techniques discussed above, I invite you to download the Half-Life 2 Lost Coast demo on Steam.  Steam is a digital distribution portal by Valve the makers of Half-Life.   All of it is free, and the demo is a fantastic interactive walkthrough.</p>
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		<title>By: Detect</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3072</link>
		<dc:creator>Detect</dc:creator>
		<pubDate>Fri, 30 Jan 2009 16:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3072</guid>
		<description>HOLY WOW</description>
		<content:encoded><![CDATA[<p>HOLY WOW</p>
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		<title>By: jono</title>
		<link>http://www.3dvia.com/blog/immersion-techniques-in-3d-environments/comment-page-1/#comment-3071</link>
		<dc:creator>jono</dc:creator>
		<pubDate>Fri, 30 Jan 2009 08:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dvia.com/blog/?p=2194#comment-3071</guid>
		<description>Very nice Juan, extremely informative. 

One of my favorite examples of some of these techniques, the &#039;3 stages of distance&#039; in particular, is Half-Life 2 (esp. Episode 2) -- they did a great job in that game of limiting the player&#039;s movement very narrowly, yet used some clever geometry / skybox techniques to give you the sense that the world wasn&#039;t just a little corridor. 

I dig this level-design-specific stuff on 3DVIA. Perhaps gearing up for some new game content? :)</description>
		<content:encoded><![CDATA[<p>Very nice Juan, extremely informative. </p>
<p>One of my favorite examples of some of these techniques, the &#8216;3 stages of distance&#8217; in particular, is Half-Life 2 (esp. Episode 2) &#8212; they did a great job in that game of limiting the player&#8217;s movement very narrowly, yet used some clever geometry / skybox techniques to give you the sense that the world wasn&#8217;t just a little corridor. </p>
<p>I dig this level-design-specific stuff on 3DVIA. Perhaps gearing up for some new game content? :)</p>
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