Featured Artist: Blake Metzler
Featured Artists July 2nd, 2008
Blake Metzler is the Associate Director of 3D Animation at the Center for Digital Imaging Arts at Boston University(CDIABU). As a man of many talents, Blake has worked as a teacher (New York Film Academy), writer, director, musician, actor, editor, and master of ceremonies (among other roles). His 3D art has appeared in films, video games, architecture, websites, and print. His work on Episode 604: The Final Project won him the prestigious EVVY Award for Best Animation in 2004. He has also done commercial work for the likes of Polaroid and The Thoreau Society. He’s an accomplished guitarist and his band PBR has been featured in AMP and Loud Fast Rules Magazine.
Q1: How did you get your first break in the Gaming/Entertainment Industry?
Ha! That’s assuming that I got a “break” at some point. In all honesty, my first professional job was to create 5 different 30 second animations for an educational DVD. I got that gig through a fellow student and friend I made in grad school who didn’t think he could do it. To be honest, I didn’t think I could either, but that didn’t stop me from grabbing it! I really learned a lot on that project and am a firm believer in trial by fire. So the ‘how’ I got it was by being social, networking and above all having confidence in myself to take on something new. I think that these are all still the key today.
Q2: How much time do you spend, on average, on one particular model?
The answer to that question is not short and is going to depend on tons of variables that would change from project to project: Will the model deform and/or animate? How close to the model will the camera get? Is there a poly count? Etc….. Obviously, I spend much more time on character modeling because of the need for clean geometry and appropriate flow lines. But if it’s a mechanical model, I will care less about n-gons and get it done faster. Ultimately the budget and schedule determine how much time to spend. Artwork is never finished (only abandoned) and I only abandon it after putting in as much time as possible without missing a deadline. On average, I’d say one to two full days of modeling for one model.

Q3: What program do you use for modeling and what 3rd party software do you use to make your job easier?
I’m a 3D generalist through and through. Although I think XSI, 3DS, and even Lightwave have amazing attributes that are better than Maya individually, pound for pound, Maya gives the most ability in the 3D pipeline. Since I think that, I generally use Maya to model, with a heavy dose of Mudbox and/or Z-brush for detailing. Ultimately these are just tools and the tools are bound to change over time, so I don’t get too comfortable with any of them. Oh yeah and (of course) all of the Adobe stuff…
Q4: What is your day like?
I really wish I could answer that with consistency. Currently, I’m the Associate Director of 3D animation at the CDIA at Boston University. On any given day I will be teaching, freelancing, doing research, interviewing, answering e-mails, and working on curriculum from when I wake up until I hit the pillow. The day is impossible to predict and that’s why I like it.
Q5: What influenced you into becoming a 3D Artist?
I was a film major (minored in theater), so naturally after college I made films and got a real job to pay the bills (carpentry and renovation). I was in the emergency room getting stitched up from a table saw injury and thought it might be good to do something a little less hazardous to my health and a little more kind to my wallet. I went to graduate school (originally for web design) and when I took my first 3D elective, it was over.

Q6: Favorite game? Movie? Comic Book?
I don’t do favorites… but I’ll give you 3 good ones of each. Game wise, I think the Grand Theft Autos, the Guitar Heroes, and The Final Fantasy series are pivotal. Movie wise, I don’t get behind a flick just because it has good computer generated imagery. The Evil Dead movies, Fight Club and Star Wars (you know which ones) are the first that come to mind. I was a big comic fan when I was younger, so this one is pretty easy; X-men, Spiderman, Spawn.
Q7: What are your tips to staying focused on a large model/project?
Honestly, keep track of everything you do! Even if it means keeping a little journal documenting what you do each day. Also, make schedules, follow through on them and don’t put stuff off! I’ve gotten burnt (as all of you either have or will) by waiting until the last minute to tackle a big project. And leave nothing on the cutting room floor!!! Until super computers all render final gathering and ray-tracing in real-time, we don’t have time to do that!
I want to thank Blake for taking part of this interview. Apart from being an excellent personage, he is a fantastic resource and a great educator. After a few minutes of working with him, you get the feeling that he puts a great positive energy into whatever he’s working on and brings you along for the ride. You can view more of Blake Metzlers work from his website.


July 2nd, 2008 at 10:37 pm
Fantastic guitar model render…
July 2nd, 2008 at 11:32 pm
Very sad, very very sad. Hell has truly frozen over. LOL
Blake, very nice job on that room environment. It’s nice too see that 3D Via is having featured artist now on their website.
CodeRed
July 3rd, 2008 at 1:51 am
The guitar render is amazing!
@CodeRed: What are you talking about?? What is so sad?!
July 3rd, 2008 at 2:34 am
HA HA!!! “Code Red” is an old student and dear friend of mine :) I actually gave him that nickname!! (Good to see you are still usin’ it double-D!!!) Thanks for the kind words on the render! Be well. Work hard! cheers, Blake
July 3rd, 2008 at 12:17 pm
Ahhh, ok. Makes a little more sense now.
July 3rd, 2008 at 1:05 pm
In addition to being an amazing artist, guitarist and all around great dude, Blake can also ingest an insane amount of Texas cheeseburgers. For real.
July 3rd, 2008 at 4:56 pm
Hey Blake,
I just graduated from CDIA Boston in May. I’m glad to see you’re getting some recognition for your many skills.
I just checked out your site, Excellent Homer by the way.
July 3rd, 2008 at 7:56 pm
Hey Blake! I checked out your site – you have some great stuff on there. My favorites are the boots, guitar, Mustang, old man, interior model, and Christmas Blake (that needs to be a Hallmark card!), but your best work is definitely… “THE GREATEST RENDER EVER”!!! Hahahahaha! I was in that class you taught in Waltham when you rendered that. When I saw it today, I cracked up – awesome. I bet you unknowingly brighten someone’s day every day – keep it up, and keep up the great work in 3D, too! :-)
~Wolfy491
July 3rd, 2008 at 8:00 pm
It has been my great pleasure to employ and work with Blake Metzler on several different projects over the last three or more years, his enthusiasm and proffesionalism are inspiring, and the way he attacks a project on several different fronts using his strengths as well as the strengths of all involved to solve whatever problems may arise are truley genious.
I can definitly see his name being recognized by all in his feild in years to come.
July 8th, 2008 at 4:42 pm
Wow, this dude is a genius!!!!!
July 12th, 2008 at 9:05 pm
Blake, I feel honored to be taught by you…especially now. The 06-07 year was great and I always look back on it and think to myself how much I wish I could go back. Thanks again
July 19th, 2008 at 10:59 am
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