Vehicle Design 101

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 Often once you build a vehicle, you want it to do everything well, to handle any obstacle and take on entire countries by itself!  What started out as a troop transport, is now an amphibious Monster Truck with 8 gun turrets, 18 missiles, 40 rocket launchers and 2 miles per gallon that has the seating capacity of a small stadium!  We get carried away in our excitement and lose focus on what the vehicle’s role is.  In this blog we’ll look at some of the things we usually forget when creating a new vehicle, and talk about the design.

Whats Missing?

 Each vehicle is designed and created to play a particular role or fulfill a tactical need: Recon/Scout, Anti Personnel, Anti Armor, Troop Transport, Main Tank, Long range support, Infantry Support, Bombers, Assault.  Keep in mind that your vehicle is not all of these at the same time, but it can be a hybrid of two.  For example a Fighter-Bomber or an Assault-Tank.

Another thing we usually forget are the things that our vehicle needs:  Engines, weapon power sources, ammo drums or compartments, crew space, emergency escapes, armor panels.  Sometimes we stack so many things in a vehicle and then realize we only left space for a AA battery or 2 sleeping quarters in a space ship with a crew of 30.

You may think I’m crazy but all of these details matter.   These are things you may not notice, but you feel something is missing on the model.   Models that are functional, are more exciting than models that make you guess at how many chickens are powering the 2 square foot engine.

Design

Who’s driving the vehicle?  What environment is the vehicle most likely to be in? Whats the daily routine of the vehicle?   The more you know and figure out about your vehicle the more detailed and alive it becomes.  For example, a large cammoflauged tractor with a mini gun might do great against that alien bovine invasion but do nothing for the wheat field the farmer is supposed to be using it in.  Change it to a bright red tractor with an air conditioned cab, a cooler in the back, a shotgun in a golf bag and a large radio antennae on the top and its the farmers dream vehicle.   

Combat vehicles follow the same line of thinking.  You figure out its combat role and give it 2-3 weapon systems that will help it fulfill its role.  Don’t add things “just in case” you run into an aircraft carrier!  If its a troop transport, its main role is to carry infantry safely to  where they can be best used.  Its main armament is actually armor, second would be a machine gun to provide cover fire,  and third maybe smoke launchers to protect itself and its passengers as they disembark.   Another great addition would be to allow the infantry to shoot through gun ports adding to the fire power of the transport.   Its definitely vulnerable to heavy weapons but it has the tools to fulfill its role.

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 Look back over some of the vehicle’s you’ve created so far, and see if there is anything you can add to make it more life like and functional.  Use them as a stepping stone and make the next vehicles you make that much better.   In my next blog, we’ll talk about creating units for a game, faction influence and game balancing.

-Juan

20,000 Users and Counting!

3DVIA Shape, Free 3D Models, General, Update No Comments »

It seems like just last month we were talking about 10,000 registered users on 3DVIA. Wait a minute…that was last month!  We just passed 20,000 registered users on 3DVIA.com yesterday and we are still growing!

20000

We are also currently up over 2,400 free 3D models in the public warehouse and thousands more stored in private collections. 

Have you read Juan’s 3D Tutorials yet or seen our latest series by Don covering user m2morgan64 efforts to create a game starting with our own free 3D modeling application 3DVIA Shape?

1 - INTRO - The making of “Captain Morgan and his Starship Pirates”

3DVIA Shape, Tutorials 2 Comments »

3DVIA member m2morgan64has been very busy making excellent models using 3DVIA Shape. This is unusual all by itself, but it’s especially unusual because his real goal is to create his own game - “Starship Pirates”! Check out his new “Starship Pirates” group.

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Without trying, he has exemplified what 3DVIA is all about - trying to help 3D become an enjoyable part of people’s lives - in the way that they want it to be.

He has employed his substantial creativity and imagination to use Shape in ways that few users have. In particular, his use of curves as a central part of his models is very sophisticated.

bbd class fighter  td class fighter

BBD Class Star Fighter                                         TD Class Star Fighter

 And it’s not just a couple of starships…it’s a whole slew of them!

group - all models

Now we get to the humble pie part. I tried to recreate just one of his models in order to encourage more curvy modeling in a post - and I couldn’t figure it out. Wah! So, rather than crying in the corner, I flat-out asked him how he did it and he most generously provided over 100 pages of how-to tutorials (with lots of pictures for slow learners like me).

This whole series of blog posts will be based on that mega-doc from m2morgan64, with his permission and consultation as needed. I’ll also be adding in some other basic tips that I find from experience, learn from other users (feel free to send additions, corrections, and improvements) and from re-visiting the available online tutorials. We’ll also follow his game development process as it evolves.

m2morgan64 realizes that his game is quite an endeavor for one person, so he’s hoping others will check out his blog about his plans and contribute models if you want to. There’s a group discussion thread where he outlines what he’s looking for.

So, fasten your zero-gravity belts and stay tuned as we head for piracy in the heavens!

Go to Episode 2!

Go to Episode 3!


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