2 – Line Basics – The making of “Captain Morgan and his Starship Pirates”
In Episode 1 of the making of “Captain Morgan and his Starship Pirates” we defined our goal to highlight the creativity that user m2morgan64 has shown as he creates models using 3DVIA Shape for his game under development. One of his latest starships has exceptionally graceful wings:
As in any endeavor, he had to start at the beginning and learn how to exploit the strengths and work around the foibles of Shape. The available online video tutorials are a start and also a good place to return when you’re frustrated/confused or if you just want to know more about a particular tool. The online documentation is another good place to look.
One very valuable source of help for the Shape modeler is that the program itself is eager to help you as you work. Shape is constantly providing you with onscreen choices to help you quickly get your ideas down. Most things that we want to make as humans have square corners and flat or vertical surfaces. We want our walls to stand up straight and our rooms to have flat floors and doors that work. Shape knows this and tries to help.
The most basic thing we can create in Shape is a line. Seems simple enough, right? Well, sort of…because one simple thing can take away the help that Shape is so eager to give.
In the earliest version of Shape, a line was drawn by selecting the line tool and then left-clicking where you wanted the line to start and then holding the button down while you dragged the line to where you wanted it to end. Then you released the button and you had your line. Shape helped you make sure that your line was flat and square to other parts of your model by providing feedback. The line would change color and show angles as you moved the mouse.
Unfortunately, usability studies showed that that is not the way that most people intuitively used their mouse to draw a line. So, it was changed.
The black line was drawn using the old method and looks parallel with the grid and good to build off, but when you draw your next line, you’ll find that you’re off by 1 degree, which will cause no end of problems throughout the rest of your model.
Now, the method is to select the line tool, then left-click at the start of the line AND THEN RELEASE THE MOUSE BUTTON before you drag your line to where you want it to end – then left-click again to finish the line.
As you move your mouse, you will see the clues that Shape provides. The line turns yellow when it is parallel or perpendicular to surfaces and other parts of your model as well as giving angular measurements and showing you which plane you’re drawing on. If you hold the left button down while dragging, you’ll lose all of those helpful clues.
If you use the new method, Shape will help you by showing the line in yellow when it really is parallel with the grid. So, when you put your next line in it will be a true 90 degree angle and you can continue modelling with confidence that everything will be square.
So, remember to click and release to start and end a line and you’ll be square (in a good way, I mean).
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Great intro to lines in Shape. I was completely unaware that there were two ways to draw a line, and since apparently I was using the new way, I avoided some frustration!
Thanks. Things like this seem to depend on one’s software background. Each program has its own quirks and ways of doing things. Mainly I wanted to make sure that any early Shape users weren’t thinking that they had gone crazy (like I did).
awsome