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Ok, done and dusted! A collab project, using only Google SketchUp, originally between me, Mr Planet, JaViXP and Rogue. Sketchosuarus joined up recently, and helped make the wheels for the car! This model can now be downloaded. Thanks for all the support during the adimittedly long construction : )
The Bugatti Veyron is, arguably, the best supercar in the world. It can reach speeds higher than the best F1 cars, while seating two in comfort and style.
P.S. Please take into account the difficulty of organic modelling in a program like SketchUp when rating and commenting!





Finally the finished car! What could I say… Awesome? ;)
Fabulous! You guys did a great job! I agree with your point about the difficulties in modeling such complex surfaces – that’s what makes this so particularly impressive.
Anyone viewing the model should click on the anti-aliasing button (the little stair steps) to make sure that they are seeing it at its smoothest.
Changing to the Fresnel shader is also very worthwhile, except you lose the details in the front lights.
omg finally! it’s brilliant mate, i look forward to seeing this on the top ten ;)
Superb!!! Simply amazing!!!
Oh my god!! What an awesome model. No it is not just a 3D model, it is an artistic Masterpiece.
If there will be a Model of the year contest on 3DVia, this would be it.
Very well done guyes. 5 stars for each of you (if I only could rate that much…)
I agree!! this is really masterpiece. great team effort. I can see all the effort & hard work spent to create this beauty. great show guyz & congrats.
@Alfred – Oh no! If we have a Model of the Year contest (which, of course, we have considered) I may end up being burned in effigy around the world :D :D :D
3D modeling may have to become an Olympic event soon :) Wouldn’t that be fun!
We should start organizing now…
sweet model guys! How do you shape the surfaces like that in Sketchup? I have seen a bezier spline plugin from Rubi(?), does that work?
We used the meshing technique; so, we cross-referenced between BPs to find points, like the corners of a windscreen. You then create more lines, to give a smooth surface, and draw tringles between them. See Rogue’s tutorial for a more in-depth explanation :)
And thanks, everyone, for all your kind comments :)
Congratulations Gentlemen! Your model has been included in the 35th weekly Top 10 models blog with pictures and links to your model.
Go to http://www.3dvia.com/blog/3dvia-top-10-models-035/ to check it out!
WOW! You did this in Sketchup? Wow. Check out my brother’s cars, uploaded onto my account.