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Part1 3d Xml File


uploaded by Philippeminez 7 months ago

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© Philippe Minez


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Uploaded by Philippeminez 08/05/2009 23:53:55



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dswavely
dswavely wrote...
7 months ago

Also very nice! Use the Fresnel shader and then watch the light as it moves internally inside the two large holes!




tomy
tomy wrote...
7 months ago

That doesn’t seem to work for me.




dswavely
dswavely wrote...
7 months ago

@tomy – the Fresnel shader doesn’t work or was my description confusing? I meant that as you move the model around, the reflections inside the two large holes change dramatically. That’s more accurate than my saying that the light moves around.





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