@tomy – the Fresnel shader doesn’t work or was my description confusing? I meant that as you move the model around, the reflections inside the two large holes change dramatically. That’s more accurate than my saying that the light moves around.
@tomy - the Fresnel shader doesn't work or was my description confusing? I meant that as you move the model around, the reflections inside the two large holes change dramatically. That's more accurate than my saying that the light moves around.
Also very nice! Use the Fresnel shader and then watch the light as it moves internally inside the two large holes!
That doesn’t seem to work for me.
@tomy – the Fresnel shader doesn’t work or was my description confusing? I meant that as you move the model around, the reflections inside the two large holes change dramatically. That’s more accurate than my saying that the light moves around.