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Texture provided by the NASA.gov site (free non-commercial use). Changed to grayscale and then brought into the program as a relief. Then took the identical texture in color and applied.
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Texture provided by the NASA.gov site (free non-commercial use). Changed to grayscale and then brought into the program as a relief. Then took the identical texture in color and applied.
I tried to do this once, ONCE, in class, with a high detail height map of the united states. I took the gigantic image, and used it as a displacement map on a poly plane, I then attempted to the displacement into geometry, I let it run for 7 hours before I gave up and shut down my machine!
Ouch!! That’s why I went to grayscale first, alot less information to process. :-)
Wow… that looks amazing in Fresnel…
Good idea Wacov! It does look cool. Check it out in wire frame and vertex modes too – very nice.